Forum posts

Posted 17 years ago2006-08-07 16:17:20 UTC
in Adding sound -tut no help Post #192782
alright got it....
Posted 17 years ago2006-08-07 15:58:33 UTC
in Adding sound -tut no help Post #192780
what about the looping?
Posted 17 years ago2006-08-07 15:57:51 UTC
in Adding sound -tut no help Post #192779
oh its in tie entitys..... pffffffft
Posted 17 years ago2006-08-07 15:56:33 UTC
in Adding sound -tut no help Post #192778
The only triggers i have are trigger_auto trigger_relay trigger_camera and trigger_changetarget, im usin experts fgd atm.
Posted 17 years ago2006-08-07 15:37:05 UTC
in Adding sound -tut no help Post #192776
This question includes looping ambient generic and trigger auto which the tut didint really help me on
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I created a platform put Ambient generic on top so who ever is on the platform can hear it, and named it test1.I placed a trigger auto in the middle of the platform and named it test1,also put the trigger state on on.With ambient generic i made the path ambient/test1.wav I checked play everywhere and start silently and also small radius. After i compiled the map and steped onto the platform nothing played.Then i recompiled it without start silently and it just started to play when the map started......To convert the wav i used goldwav i read some tutorials on looping but it looped on goldwav but when i converted it it never looped on game.

Can someone explain to me how to make it play in only 1 area and trigger it when someone steps on the platform,also making it loop.
Posted 17 years ago2006-08-07 15:12:33 UTC
in Add Sound -Tut didint work Post #192772
Not to be annoying or anything i was reading the tutorial on how to create a custom sound.... and i cant seem to get that trigger_auto to work. I created a platform put ambient generic ... etc and put start on silent also added a trigger_auto and it didint work. Then i tryed starting it without start silently and it worked, but it played everywhere and i didint want that,also it didint loop ....just lookin for some "live help :/