I Built a map and was able to compile it for over a dozen times over and over again as i added new things to it. Then came problems with messed up brushes but i got over them and was again able to compile and play the map. Now i've come up with a problem again and cant seem to find a way over it. As I start the map on cs, the whole crap crashes straight back to windows. As I then went trough the compiling readme, i found these "problems in compiling", however, it isnt telling what kind of a problem is this load of bull. Somebody please help me. Here's the readme file from the latest compile.
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strike
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesWorldCraftde_lyk.map" "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
Entering C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.61 seconds)
Using Wadfile: program filesworldcrafthalflife.wad
- Contains 70 used textures, 100.00 percent of map (3116 textures in wad)
added 15 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
59.58 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16138 (13.08 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10202 (4.20 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...9523 (4.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12467 (8.72 seconds)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file
http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.
--- END hlvis
---** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.
--- END hlrad
---P.S. The damn PC is once again half way out of the window