Forum posts

Posted 17 years ago2007-05-13 15:12:28 UTC
in Need somebody to compile. Post #221851
Ok, thanks a lot for trying. I'll try fixing those problems.
Posted 17 years ago2007-05-13 08:43:41 UTC
in Need somebody to compile. Post #221811
Sorry dude. :)
Here's the link however, thanks for the tip.

http://www.twhl.co.za/mapvault_map.php?id=4595

So, seems like I'm still looking for help.
For the next person, ready and friendly enough to compile this crap of mine, the map is a single player level for HL2.
Posted 17 years ago2007-05-12 17:07:05 UTC
in Need somebody to compile. Post #221745
My map is ready, but after fixing the skybox, I found out that I dont have enough RAM to finish the final compiling process. So, somebody please help me by downloading, compiling and posting the map back here. However if some great and mighty guy tries to compile it, but finds problems that prevent the compiling process, please notify me about them so I can fix it. The map's name is just City and You'll find it from the "unfinished stuff" folder from the map downloads. Thank you.
Posted 17 years ago2007-04-19 14:29:51 UTC
in Hammer crash while compiling Post #219523
ok.. I try to look for it and fix it. Thanks. By the way I deleted some additional objects from the map and when I once again compiled. I got the same result as in the beginning of this thread - Hammer crash...
Posted 17 years ago2007-04-18 16:24:08 UTC
in Hammer crash while compiling Post #219458
I cant find anywhere help on this problem. Not even here -> http://www.slackiller.com/tommy14/errors.htm

I may be blind or stupid, but tell me either where to find better descriptions on solving this problem or help me solve it yourself. Please.
I cant understand why I couldnt even find a forum topic on this matter, or a tutorial.

Here is the log if you need more info.

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsblackhawk_finhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_finsourcesdk_contenthl2mapsrcde_conference3.map" "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
Entering C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (29.66 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.13 seconds)

Using Wadfile: program filesworldcrafthalflife.wad
  • Contains 110 used textures, 100.00 percent of map (3116 textures in wad)
added 8 additional animating textures.
Texture usage is at 1.04 mb (of 4.00 mb MAX)
59.06 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10190 (11.13 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5167 (2.80 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4166 (1.80 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5666 (5.14 seconds)
Error: Exceeded MAX_MAP_FACES
Description: The maximum number of faces for a map has been reached
Howto Fix: This error is typically caused by having a large face with a small texture scale on it, or overly complex maps.

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_conference3.log for the cause.

--- END hlrad ---

MAX_MAP_FACES...
Posted 17 years ago2007-04-18 08:58:03 UTC
in Hammer crash while compiling Post #219412
I just made the crashing stop: I resized the ground floor and the skybox so that they would take less room, in other words, I put them closer to the building. Then I was able to get the compiling to the end, but I got the error MAX_MAP_FACES or something like that. Is there a way to correct this error by any other way than making the building smaller?? :zonked:
And furthermore, is there any way of knowing how much do I need to 'simplify' the map. Its so hard to just start cutting from here and there without knowing how much...
Posted 17 years ago2007-04-18 07:11:19 UTC
in Hammer crash while compiling Post #219407
Ok... its de_conference, I'll upload it in a minute.
Posted 17 years ago2007-04-18 07:04:01 UTC
in Hammer crash while compiling Post #219405
dude what the hell happened!?
Posted 17 years ago2007-04-18 07:03:28 UTC
in Hammer crash while compiling Post #219404
You guys are killing me...
The level has got a flat ground floor that is circled by walls. In the center of the ground floor is the main building of the map. A three story office building. It's equally wide and long and from size about a quarter from the ground floor.[pre]
______________
|                      |
|         ___        |
|       /             |
|      |   B   |      |
|       ____/       |
|                       |
|______________|
[/pre]
The first floor, entrance hall, has some props on it but its mainly not covered by walls(but from outside of course). In the center there is an elevatorshaft and a stairway that lead pertty much all the way up to the roof.[pre]
________________________
/    |                              |
/   x  |                              |   x
|_____|         _________       |_____|
|                 |||||||     |                |
|                 |||||||___|                |
|                 |             |                |
|                 |________|                |
|                                                 |
|_____                                 _____|
|        |                              |        |
     x  |                              |   x   /
   ___|___________________|___/
[/pre]
*x = empty, non accessible
*the stairway is about the width of three standing players in line

The second floor has about 9 small offices on it that all contain desks and computers and some other props. The offices have glass walls between them and also the outside wall is greatly covered by glass.[pre]
________________________
/    |                              |
/  x   |                              |  x
|_____|___________________|____|
|        |       |||||||     |       |       |
|_____|       |||||||___|       |_____|
|        |       |             |       |        |
|_____|       |________|       |_____|
|        |        ________         |        |
|_____|       |_______|        |_____|
|        |___________________|        |
     x  |       |           |          |   x   /
   ___|_____|_______|______|___/
[/pre]
On the third floor there are two larger rooms with about the same amount of props in them as the offices below with same kind of wall structure. The center of the third floor is however covered by smaller non-room workstations. Then there are tho toilets and the base structure the same as the other floors. the elevator shaft stops to this floor, but the stairway leads to the roof.[pre]
________________________
/    |                              |
/  x   |                              |  x
|_____|___________________|_____|
|        |       |||||||     |       |__t__|
|        |       |||||||___|       |__t__|
|        |       |             |         w w  |
|        |       |________|          w w |
|        |       w w  w  w           w w  |
|_____|      w w w w w w       _w_w_|
|        |___________________|        |
     x  |            |                 |   x   /
   ___|________|___ _______|___/
[/pre]
*w = workstation

There are only few boxes on the roof and a small helipad in the center. The roof is circled by low walls.[pre]
_________________________
/
/
|                  _________                 |
|      box       |||||||     |     box      |
|                  |||||||___|                |
|      box       |             |     box       |
|                  |      H     |                |
|      box       |________|      box      |
|                                                 |
|                                                 |
            box    box     box             /
   ___________________________/
[/pre]
The skybox is circling all this pretty thight.

The textures are scaled... how the hell would I describe this... well, most of them are just the size and way they become when I put a wall in its place, but in smaller and more detailed objects like computers and desks, the textures are 'fitted', and mostly smaller than their actual scale.

Dont know if this helps a bit, but I want this thing finished...
Posted 17 years ago2007-04-17 17:19:28 UTC
in Hammer crash while compiling Post #219370
Dammit. I got over that MAX_PLANES. At least I made some serious corrections to my map. When i last time got that message, the hammer didnt crash, and I was able to see and read the log.
Furthermore its near impossible to give you an error log, because as the program crashes and both the editor and the compiling window stall and I cant do anything with them. I can take a screenie for you, but it isnt gonna help. There just isnt anything there that tells the deeper meaning of the crash. There are the normal messages (No errors of course!):
solidbsp [hull0] 1000...2000... and so on, then something else(still no errors or problems however. I think it was the path of the bsp file), then came the solidbsp [hull1] that went on just like hull0 and then [hull2] and [hull3], but when [hull3] ends, the windows error message regarding hlbsp.exe comes up and hammer "stops replying". The message only says that there has been found a problem with HLBSP.exe. It is anyway in finnish(cause its my OS language), so I doubt any of you can read it if i sent a photo.
Isnt there anything else I can do.....?
Posted 17 years ago2007-04-17 13:53:25 UTC
in Hammer crash while compiling Post #219363
No, it doesnt freeze, the windows gives an error message as I explained. Trust me, I know they can take time, but this time the program seems to collapse.
Posted 17 years ago2007-04-17 10:35:48 UTC
in Hammer crash while compiling Post #219345
My problem is that when I compile my newest map, I get an error message from the windows (valve hammer confronted an error etc.). The start of the compiling goes well without any problems or those irritating error messages from the hammer itself, but when it comes to the "solidbsp [hull3]"(HLBSP) and seemingly gets it finished, the whole piece of shit crashes and "doesnt answer".
Before, I have been able to compile this map and have even played it, but yesterday I made some changes in it and hammer gave me that MAX_PLAIN...EXCEED -thing. I think I managed to fix that problem after that, but as I next time compiled it came to this problem instead of the last one.
I cant send you an error log, cause I dont have one. So if you can, please help me with these details. (ps. I'm using the zoner's hl tools, so that shouldnt be the source of the problem.)
:aghast: Need help!
Posted 18 years ago2006-08-25 07:48:26 UTC
in Compiling problems... Post #194491
Thanks pal. :biggrin: Yep, it's sexplained.
Posted 18 years ago2006-08-25 06:39:19 UTC
in Compiling problems... Post #194484
But how the hell do I clip(Gosh I'm such an amateur)? I choose the brush and then the clipping tool, but as I have chosen the area that I wish to Clip from the brush, I can't find the way to execute clipping!! I suppose it's possible that i've got this clipping figured out all wrong. Please sexplain clipping to me, oh masters of mapping. :cyclops:
Posted 18 years ago2006-08-24 08:28:21 UTC
in Compiling problems... Post #194378
Life is just too unfair. F*cking hammer, f*cking steam, f*cking half-life, f*cking pc, f*cking life... f*ck ...going now to hang myself-> :zonked:
Posted 18 years ago2006-08-24 08:23:22 UTC
in Compiling problems... Post #194375
well why cant i then do what i want. It seems like i had too many brushes and so too many faces. 21928 faces and 3630 solids. If there are no restrictions, tell me what can I do here.
Posted 18 years ago2006-08-24 07:49:01 UTC
in Compiling problems... Post #194369
Ok, thanks for the help guys. In fact i noticed the clipnodes error a bit after i added this topic, but I was still lost. Now I'm over it, thanks to u. But...
Error: Exceeded MAX_MAP_FACES
...I cannot believe this bullshit. Hammer has too many restrictions. :tired:
Posted 18 years ago2006-08-23 17:19:46 UTC
in Compiling problems... Post #194291
I Built a map and was able to compile it for over a dozen times over and over again as i added new things to it. Then came problems with messed up brushes but i got over them and was again able to compile and play the map. Now i've come up with a problem again and cant seem to find a way over it. As I start the map on cs, the whole crap crashes straight back to windows. As I then went trough the compiling readme, i found these "problems in compiling", however, it isnt telling what kind of a problem is this load of bull. Somebody please help me. Here's the readme file from the latest compile.

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strike

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesWorldCraftde_lyk.map" "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
Entering C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.03 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.61 seconds)

Using Wadfile: program filesworldcrafthalflife.wad
  • Contains 70 used textures, 100.00 percent of map (3116 textures in wad)
added 15 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
59.58 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16138 (13.08 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10202 (4.20 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...9523 (4.19 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12467 (8.72 seconds)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppsblackhawk_fincounter-strikecstrikemapsde_lyk.log for the cause.

--- END hlrad ---

P.S. The damn PC is once again half way out of the window