Forum posts

Posted 17 years ago2006-10-14 11:14:39 UTC
in How do you delete an NPC? Post #199646
I allready did - It will not trigger - I give it a name -- I do trigger_once (Put in the name of the ghost) And it will not walk down the path if it has a name.
Posted 17 years ago2006-10-04 11:03:56 UTC
in zeditor.wad problem Post #198485
That means that you do not have "zeditor.wad" in your DoD dir, so where ever it is on your harddrive copy it there (And to DoD/valve) can't remember what one so just use both to be safe.
Posted 17 years ago2006-10-02 16:27:18 UTC
in How do you delete an NPC? Post #198304
That still does not help - I have to delete the NPC after it gets there - And for that I need to name it -- And If I name it it will not go down the path.
Posted 17 years ago2006-10-02 12:45:02 UTC
in How do you delete an NPC? Post #198287
Thank you guys for the help -- But when I name the ghost (Like give it a name) It will not go through the paths. Thanks again guys.
Posted 17 years ago2006-10-02 00:01:52 UTC
in How do you delete an NPC? Post #198254
Im trying to make a ghost model go through 2 paths and then after it gets out of sight delete its self so the player cant find it. Just like Gman does alot in HL1. Thanks a tun for any help. (Edit) Also is it possible to use a trigger_once command and have the NPC be triggerd to go down the path and after it hits the last waypoint delete its self and can you change the speed of the NPC to make it go really fast or really slow?. Thanks