Forum posts

Posted 17 years ago2006-11-02 04:45:49 UTC
in help with (advanced) func_trains Post #201680
2 things:

I want to make an elevator that will have buttons at each floor, where the player can choose whether to go up or down (on a multi story elevator) and a call button at each floor. The extent of my knowledge with elevators would currently only allow me to have an elevator that goes (eg for a 5 story building) up, up, up, up, up, down to floor 1. How can i make it go either way??

Also; would I be able to have 5 buttons in the elevator and when you press the button, it goes to that floor?

The other thing, i have a miniture model of my buildings which goes around on a rail above the reception desk in a semi circle, currently its a func_train with a path_corner at each 'corner' of the arch. Which setting determines its rotation at each waypoint? so it will rotate and be parallel to its track at all times, as currently it just faces the same direction at all points along the path. Alternitivly, would i be able to just have it rotate in circles along its path?

Hard to explain, help if you can please =)
THanks.
Posted 17 years ago2006-10-20 22:39:47 UTC
in Help with ladders and doors Post #200259
because im a noob =P

i only started mapping in hammer about a week ago, and i dont know all the ins and outs of it yet. the func_wall_toggle idea sounds good, but yeah.. theres the whole invible barrier thing. would i be able to achieve a similar effect using func_train? as in, theres a platform that could descend from the roof with the press of a button, then go back up once the button is pressed again?, and maybe make the platform invisible, but make it move along a rope or something? so you arnt actually climbing the ladder, but you are moving up it?

eh. iono, im a bit of a noob >_<
Posted 17 years ago2006-10-19 02:55:54 UTC
in Help with ladders and doors Post #200077
Well actually, ladders that are doors.

Is this possible?

I am working on a collab RP map for HL1, and it is my first mapping job ever. I have been tasked with creating the bank, and I was wondering if it is possible to make a ladder (well, a rope) which will be able to be moved via a button? My plan was to make it so the bank robbers could push an external button, and ropes would drop down, allowing the robbers to escape. But after experimentation, I dont think its possible to have something as a func_ladder AND a func_door (but if im wrong, please help me =))

Is it possible to 'deactivate' the ladder throught the use of a button, for example, could my button 'deactivate' the func_ladder, and make the visible brush assiciated with it ascend into the air?

Which brings me to my next problem. Would there be any way to hide the rope once it gets above a certain point, so that there isnt a gigantic rope sticking out of the ceiling all the time?

Thanks
Weiska