Forum posts

Posted 19 years ago2005-05-26 22:08:49 UTC
in Valve Hammer Editor 3.5 Post #111084
Is it worth D/L and using over 3.4?
Posted 20 years ago2004-01-05 00:24:36 UTC
in AN IDEA??? Post #10709
Get 5 40's of Bud and have a contest : Time yourself chugging one and then try to beat 4 more times.

Now, if you're still awake after chugging 5, go on to bleach :D
Posted 20 years ago2004-01-01 23:18:47 UTC
in Counterstrike. Post #10120
why all the hate?
Posted 20 years ago2004-01-01 00:16:39 UTC
in Source Code Post #10003
Posted 20 years ago2004-01-01 00:10:34 UTC
in Several issues Post #10002
:agrees with Kol:

That'd be neat.
Posted 20 years ago2003-12-24 23:20:21 UTC
in New tutorial on modelling... Post #9279
:agrees:
Posted 20 years ago2003-12-23 23:23:34 UTC
in Names Post #9152
Nolan
Posted 20 years ago2003-12-20 01:35:16 UTC
in Having a baby Post #8502
I totally agree, having children is a full time job alone, but you don't understand the set up.

My Wife is currently in an accelerated program for nursing, she only has one and half years left. I'm busy supporting our family until she is done. Then, she gets her nursing degree and gets a job, she'll be the money maker and I can go back full time.

That's the current setup.
Posted 20 years ago2003-12-19 10:58:43 UTC
in Having a baby Post #8374
Yep, but at my age I'm lucky enough to have completed my BS though I do have to wait to finish up now to go to Grad School (only for 2 years) ... but hey, you do what you have to do.

and thanks everyone :)
Posted 20 years ago2003-12-18 01:49:01 UTC
in Having a baby Post #8173
She is my second child ... Figured 'number two' would be approriate. I assure you, I'm a very good father who makes sure his children know they are loved.

Though, I do understand that some people feel the need to be critical of most things. This upbringing is usually do to the lack of love from the parents to the child.

What'd your father do to you to make you such an ass? :)
Posted 20 years ago2003-12-16 19:37:01 UTC
in Having a baby Post #8012
wewt, popping out number two on Monday. Just super excited and thought I'd tell complete strangers.

In mapping news, I've started my second CS map and I"m going to post it Sunday, before the lil' one comes out.
Posted 20 years ago2003-12-13 02:23:33 UTC
in half life Post #7490
$9.99 at your local game store.
Posted 20 years ago2003-12-12 11:14:25 UTC
in error for lan on mods Post #7403
<chuckles> enough with the flames! On with the useful posts! :P
Posted 20 years ago2003-12-12 01:44:35 UTC
in error for lan on mods Post #7351
Amen.
Posted 20 years ago2003-12-12 01:40:36 UTC
in I?m starting my C++ travel. Post #7350
I started with Visual Basic ... One of the easiest programming languages to jump into. Then went to C and took courses for the rest.

I also reccomend starting off on something easier then C++. You don't want to burn yourself or frustrate yourself.
Posted 20 years ago2003-12-09 23:25:24 UTC
in Questions on Radiant Post #7098
Thanks Steinin, I'll be waiting in anticipation.
Posted 20 years ago2003-12-09 16:49:54 UTC
in Questions on Radiant Post #7055
Ahhh, so it's probably not to plausiable to make maps using Radiant?
Posted 20 years ago2003-12-09 16:27:29 UTC
in Questions on Radiant Post #7053
What is the major difference between Radiant and WC?
Posted 20 years ago2003-12-09 16:25:40 UTC
in I?m starting my C++ travel. Post #7052
If you have the spare change laying around, I'd consider going to your local community college and taking either an online course or a regular course. I feel pretty well off with C++, Java, and Perl because of this.

Back to making a church :lol:
Posted 20 years ago2003-12-09 13:34:04 UTC
in No Blocks when Compiled. Post #7045
Thanks for the great input guys, I'm going to ditch the Prefab and focus on making myself a church. The r_speaks tutorial is a great awakening.

I'll post the new Cemetary when I'm through with it and hopefully I can get just as much great input.
Posted 20 years ago2003-12-09 13:28:47 UTC
in No Blocks when Compiled. Post #7044
Don't give me credit for the church. It's a prefab with a lil' tweaking. I'm not quite good enough to master a church like that (as of yet)

Just using the church to fill the map so my friends have something to play while I make my own. :)
Posted 20 years ago2003-12-09 04:44:03 UTC
in No Blocks when Compiled. Post #7013
Any luck?
Posted 20 years ago2003-12-08 19:09:16 UTC
in No Blocks when Compiled. Post #6999
Egad, just viewing all your maps this seems like a horrible map ... heh. Ohwell, we all have to start somewhere.
Posted 20 years ago2003-12-08 19:08:04 UTC
in No Blocks when Compiled. Post #6998
It's posted (named Cemetary). Bear with me, this is my first map and in the very very early stages and just going to played on my regular server (www.greatlakesgames.com)

Thera ya go :) Go easy on me

:P
Posted 20 years ago2003-12-07 23:55:20 UTC
in No Blocks when Compiled. Post #6954
I've created a map where I created brushes in the size of Tombstones and added a Prefab. Upon compiling (f9 and no expert) I saw what the map should look like ...

I then proceeded to to f9 then expert, then adding the wads, it took a while to compile and when it was finished it ran and low and behold, no Prefab and no Blocks.
Posted 20 years ago2003-12-02 22:11:59 UTC
in A lil' Help Post #6400
<nods>

Much appreciate all the help. Soon, soon I'll be less nub like.
Posted 20 years ago2003-12-02 11:42:48 UTC
in A lil' Help Post #6350
A step ahead of you, Clownfish. I've worked on the path_corners and have everything set up. Now the next question, how do you tie them to the breaking of the columns?
Posted 20 years ago2003-12-02 03:02:47 UTC
in A lil' Help Post #6284
Erg, above was me.
Posted 20 years ago2003-12-02 01:19:37 UTC
in A lil' Help Post #6272
Alright, I've created my map and have everything working except for a single idea.

I have a building that has a balcony supported by 2 Columns
_____
|| || I've made the columns breakable and want to make the
|| || th balcony fall.

Idea: Make the Balcony brush an elevator that is triggered by the breakable columns with a fast movement down. Is this possible?

::Note - I don't want the answer handed to me if this is possible, I want to pointed in the right direction::
Posted 20 years ago2003-11-27 12:11:22 UTC
in Guns on the Ground Post #5795
Zombie, you're my hero
Posted 20 years ago2003-11-27 12:02:40 UTC
in Guns on the Ground Post #5792
I have too much respect for all map builders. No way would I steal someone elses work.
Posted 20 years ago2003-11-26 19:37:32 UTC
in Guns on the Ground Post #5729
Think I"ll just use game_player_equip for the dualies, then just place other guns on the ground using armoury_entity to place the guns.
Posted 20 years ago2003-11-26 19:36:17 UTC
in hehe...:S Post #5728
game_player_equip
Posted 20 years ago2003-11-26 19:31:16 UTC
in hehe...:S Post #5727
As for the glock thing, that I"m unsure of. I think you'll have to set up a trigger for that.
Posted 20 years ago2003-11-26 19:28:49 UTC
in hehe...:S Post #5726
Posted 20 years ago2003-11-26 19:02:15 UTC
in Guns on the Ground Post #5722
Hmmm, another perhaps nub question, how do you decompile a map?

I'll keep trying other things.
Posted 20 years ago2003-11-26 18:52:56 UTC
in Guns on the Ground Post #5721
but, but, but, I like Counterstrike :(
Posted 20 years ago2003-11-26 00:27:46 UTC
in Guns on the Ground Post #5658
I'm assuming it has something to do with the model w_elite
Posted 20 years ago2003-11-26 00:17:05 UTC
in Guns on the Ground Post #5657
Alright, the next part of my map is the need to put Elites on the ground for people to pick up <similiar to the awp_maps>

I've searched the Tutorials and the message board have not seen how to do so.

Any help would be nice :)