Forum posts

Posted 17 years ago2007-07-02 09:52:31 UTC
in Need help with running my map Post #227136
Yeap, I check and tried replacing most textures ~_~
I think i'm using the right fgd, I should have =.
Sigh looks like i'm gonna be working from quite an old version...
Well,looks like the map vault is last resort....>__>, now how do I place an rmf file in a ZIP file...
Posted 17 years ago2007-07-01 13:02:59 UTC
in Need help with running my map Post #227028
Thanks again Testu0 XD.
And o yes, the problem might be because of an invalid texture, i ran an older version with the old mines, and an error occured, CS closed yet again. Im guessing its because of textures. But the error message "invalid texutre" didn't come =P, well, any reason why to that
?_?
Posted 17 years ago2007-07-01 13:01:11 UTC
in Need help with running my map Post #227026
Copy and pasting? That might be crazy enough to work 8D.
Well, i haven't restarted, might try later, but having the error on my friend's comp proves it to be futile~
I added all enities necesary, it's playable in a sense, and I check all enitities in enitity report, none of them conflict, as they all worked earlier on before the prob. And i check for any entities i forgot to delete, but none of them are there.
I guess copy and pasting will work the best ~_~. Wish me luck =P
Posted 17 years ago2007-07-01 12:46:11 UTC
in Need help with running my map Post #227024
Hmm, checked all, all there is (is) empty func_walls, fixed those and some unused values. But it never affected CS earlier before I deleted the mines. Im guessing it wouldn't now -_+
Edit: yeap, it just closes, I asked a friend to try opening it, still same thing x_X
Posted 17 years ago2007-07-01 12:38:27 UTC
in Need help with running my map Post #227022
** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrike

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsJourdanMy DocumentsMy Received Fileses_prisonyard.map" "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"
Entering C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)

Using Wadfile: documents and settingsjourdanmy documentshalflife.wad
  • Contains 107 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: documents and settingsjourdanmy documentsliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: documents and settingsjourdanmy documentszhlt.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: documents and settingsjourdanmy documentsxeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
added 25 additional animating textures.
Texture usage is at 1.63 mb (of 4.00 mb MAX)
2.19 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1254 (0.13 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard.prt'
SolidBSP [hull 1] 500...1000...1036 (0.06 seconds)
SolidBSP [hull 2] 500...982 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1248 (0.09 seconds)
2.03 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"
603 portalleafs
1728 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.16 seconds)
average leafs visible: 208
g_visdatasize:33030 compressed from 45828
62.92 seconds elapsed [1m 2s]

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesSteamsteamappsmanusia_adonancounter-strikecstrikeMapses_prisonyard"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

[Reading texlights from info_texlights map entity]
[0 texlights parsed from info_texlights map entity]

3575 faces
Create Patches : 14298 base patches
0 opaque faces
204199 square feet [29404742.00 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.80 seconds)
visibility matrix : 12.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.36 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.08 seconds)
Transfer Lists : 11724362 : 11.72M transfers
Indices :     6850044 :    6.53M bytes
   Data :    46897448 :   44.72M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)
85.91 seconds elapsed [1m 25s]

--- END hlrad ---

Well here it is, sorry if it's in incorrect format or something.
Posted 17 years ago2007-07-01 12:35:34 UTC
in Need help with running my map Post #227020
Well, I guess i'm gonna post compile log here =P. I read through it, and no errors stood out to me >_>, I still can't see why deleting a chain of entities and stuff could cause this error =.
Posted 17 years ago2007-07-01 11:49:58 UTC
in Need help with running my map Post #227008
Ah ic, thanks for the help...I better move this now>_>
Posted 17 years ago2007-07-01 11:38:10 UTC
in Need help with running my map Post #227006
Hi, i'm pretty new to mapping, and I was wondering if anyone can help me.
So here's the prob, I just compiled my map, and it ran every other time I ran it. But this time, it just closed CS altogether.
What I did earlier was delete a few mines (a chain of triggers, explo entities, env render, etc2) but I have no idea what went wrong >_>.
Anyone got a clue?
Thanks in advance =)