Forum posts

Posted 17 years ago2007-07-21 13:21:27 UTC
in (noob) need help with compliing Post #229852
yeah I downloaded ZHLT tools, but they are more sensible to error, i dl some garbage bin prefab which worked with the old compilers but gave me an error, so I deleted them...can anybody make a garbage bin prefab that works ? :D thanx, I also cant find a basketball hoop that works (I have to read the vertex tutorial but Im really lazy right now)
Posted 17 years ago2007-07-20 14:52:12 UTC
in (noob) need help with compliing Post #229712
yeah i found the problem, i deleted those hoops, some prefab, didnt show up just when I opened it in the .map format
Posted 17 years ago2007-07-20 14:34:30 UTC
in (noob) need help with compliing Post #229706
Hello there its me again so Im really pissed, I put a lot of work into a map and its filled with errors when compiling...an Anyoby make any sense of these?

** Executing...
** Command: Change Directory
** Parameters: F:GamesCS 1.6

** Executing...
** Command: Copy File
** Parameters: "F:GamesSavesde_school.map" "F:GamesFinished mapsde_school.map"

** Executing...
** Command: F:Gameshammertoolsqcsg.exe
** Parameters: "F:GamesFinished mapsde_school"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering F:GamesFinished mapsde_school.map
Entity 0, Brush 75: origin brushes not allowed in worldEntity 0, Brush 98: origin brushes not allowed in worldCreateBrush: 0...1...2...3...4...5...Entity 0, Brush 111: plane with no normal
Entity 0, Brush 111: plane with no normal
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, 324, -9000)-(34,327,176)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (13, 308, -9036)-(50,343,212)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2, 292, -9032)-(66,359,208)
Entity 0, Brush 111: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (13, 308, -9018)-(50,343,194)
Entity 0, Brush 114: plane with no normal
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0) has a coplanar plane at (45, 333, 173), texture RED
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, 303, 173)-(4378,9000,9000)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, 287, 137)-(4394,9016,9036)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1, 271, 141)-(4410,9032,9032)
Entity 0, Brush 114: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, 287, 155)-(4394,9016,9018)
6...Entity 0, Brush 120: plane with no normal
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0) has a coplanar plane at (17, 337, 173), texture RED
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (17, 337, -9000)-(22,349,176)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (1, 320, -9036)-(38,365,212)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-15, 304, -9032)-(54,381,208)
Entity 0, Brush 120: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (1, 320, -9018)-(38,365,194)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (18, 330, 176)-(22,339,9000)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2, 313, 140)-(38,354,9036)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-14, 297, 144)-(54,370,9032)
Entity 0, Brush 121: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (2, 313, 158)-(38,354,9018)
Entity 0, Brush 137: plane with no normal
Entity 0, Brush 137: plane with no normal
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (30, -263, -9000)-(34,-260,176)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, -279, -9036)-(50,-243,212)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-2, -295, -9032)-(66,-227,208)
Entity 0, Brush 137: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (14, -279, -9018)-(50,-243,194)
7...Entity 0, Brush 140: plane with no normal
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0) has a coplanar plane at (19, -269, 173), texture RED
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4347, -9000, 173)-(34,-239,9000)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4362, -9016, 137)-(50,-222,9036)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4378, -9032, 141)-(66,-206,9032)
Entity 0, Brush 140: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-4362, -9016, 155)-(50,-222,9018)
Entity 0, Brush 146: plane with no normal
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0) has a coplanar plane at (47, -273, 173), texture RED
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -285, -9000)-(47,-273,176)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -301, -9036)-(63,-256,212)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (9, -317, -9032)-(79,-240,208)
Entity 0, Brush 146: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -301, -9018)-(63,-256,194)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (42, -275, 176)-(46,-266,9000)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -290, 140)-(62,-249,9036)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (9, -306, 144)-(78,-233,9032)
Entity 0, Brush 147: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (25, -290, 158)-(62,-249,9018)
8...9... (1)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: gamescs 1.6cstrikechateau.wad
Using WAD File: gamescs 1.6valvegfx.wad
Using WAD File: gamescs 1.6valvehalflife.wad
Using WAD File: gamescs 1.6valveliquids.wad
Using WAD File: gamescs 1.6valvespraypaint.wad
Using WAD File: gamescs 1.6valvexeno.wad
Using WAD File: gamescs 1.6valvecached.wad
Using WAD File: gamescs 1.6valvedecals.wad
Using WAD File: gamescs 1.6valvefonts.wad
Using WAD File: gamescs 1.6cstrikeikk.wad
Using WAD File: gamessavesphonebooth.wad
Using WAD File: gamescs 1.6cstrikecs_assault.wad
added 3 additional animating textures.
WARNING: texture OLD_WALL1 not found in BSP's wad file list!
WARNING: texture {OLD_NET1 not found in BSP's wad file list!
WARNING: texture OLD_GRASS2 not found in BSP's wad file list!
WARNING: texture OLD_GRASS2 not found in BSP's wad file list!
WARNING: texture OLD_WALL1 not found in BSP's wad file list!
WARNING: texture {OLD_NET1 not found in BSP's wad file list!
2 seconds elapsed
** Executing...
** Command: F:Gameshammertoolsqbsp2.exe
** Parameters: "F:GamesFinished mapsde_school"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: F:Gameshammertoolsvis.exe
** Parameters: "F:GamesFinished mapsde_school"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read F:GamesFinished mapsde_school.prt
No vising performed.

** Executing...
** Command: F:Gameshammertoolsqrad.exe
** Parameters: "F:GamesFinished mapsde_school"

it compiles but I cant enter it with cs...so pls tell me what Im doing wrong, here you can have the .map file 2 so you can see the map better, and if you can make it work i would be most apprechiative.Uhh and if you can fic the errors feel free to put in some lights to 4 effect ;) BTW the map isnt a de map its more of like a ka map but I wanted to put more little maps together to make a bigger one..so all my little maps will eventualy be in one big one. The map is my school yard and surroundings.
http://www.mediafire.com/?c2oz1ry0nwv
(map file+rmf file in archive)
Posted 17 years ago2007-07-20 09:07:38 UTC
in LED effect (lighting) Post #229656
@kasperg
I want to make a dark room and I want to put a mac in the middle surrounded by little blue lights that r futurish...so it will look nice and make the spot really visible, also want to make an airport style awp map so im thinking landing pads would be nice ...
Posted 17 years ago2007-07-19 05:46:56 UTC
in LED effect (lighting) Post #229556
env_glow doesnt make the effect reallistic if your close to it
Posted 17 years ago2007-07-18 16:16:51 UTC
in LED effect (lighting) Post #229487
Hi there does anybody know how to make a LED effect, like a little blue light that you can see but doesnt rellay light up everything arround it. Thanks