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Posted 17 years ago2007-09-27 13:04:44 UTC
in de_caerla - WIP Post #235115
Its straight route from t to bombsite... and from ct side its just kinda like Y-route.

I know all of that...
Posted 17 years ago2007-09-26 15:25:22 UTC
in de_caerla - WIP Post #235070
Posted 17 years ago2007-09-11 17:45:57 UTC
in de_caerla - WIP Post #233911
uuuuuupdate

remade the cliffs...
http://koti.mbnet.fi/mikeliuz/de_caerla_wip12.JPG

A-bombsite: http://koti.mbnet.fi/mikeliuz/de_caerla_wip13.JPG
after bomb explodes: http://koti.mbnet.fi/mikeliuz/de_caerla_wip14.JPG

+ made some indoor parts.. still missing paintings, signs, chairs, etc.
Posted 17 years ago2007-08-06 07:32:00 UTC
in de_caerla - WIP Post #231382
well.. in fy_caerla r_rspeeds are like ~1700
i guess this will have ~2000 or more.

but i dont really care about those anymore.

almost everything is func_walled...

i added lightning effect in it.. but that doesnt really look good so im not sure if im gonna keep it.
Posted 17 years ago2007-08-05 19:24:27 UTC
in de_caerla - WIP Post #231347
i know 1 thing thats wrong with it.
too high r_speeds. :)
sure those can be reduced but not enough.
Posted 17 years ago2007-08-05 19:11:11 UTC
in de_caerla - WIP Post #231344
inhammer shots :)

This is for GoldSrc... just to avoid those stupid "why not use displacements" comments.

http://koti.mbnet.fi/mikeliuz/de_caerla_wip6.JPG
http://koti.mbnet.fi/mikeliuz/de_caerla_wip7.JPG
http://koti.mbnet.fi/mikeliuz/de_caerla_wip8.JPG

still missing some details, waterfall and water textures, few doors, some textures and cliffs from the other side of the map.
i might make my own textures for this... atm it has cz piranesi textures (and some custom by me).

ingame it should look something like this: http://koti.mbnet.fi/mikeliuz/fy_caerla2big.jpg (fy_ version of the same map)
fy_caerla comments goes in here: http://twhl.co.za/mapvault_map.php?id=4757

comments/crits?