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Posted 16 years ago2008-04-09 16:43:46 UTC
in ANeed HL! Compiling Help PLEASE I AM LOS Post #248631
I couldent find it at tommy14??? What kind of stuff will give me the saw leaf error so i avoid it in the future. Thanks!
Posted 16 years ago2008-04-08 22:17:40 UTC
in ANeed HL! Compiling Help PLEASE I AM LOS Post #248597
I ran my map several times succesfully before this error. I added a big room with catwalks going accross it and this error occured. I don't know if this is a coincidence, but before this error occured I got several 'out of world' errors. I fixed them simply by deleting an old carving expirement.

-I am using Zoner's Half life tools
all settings at normal - vis,csg,bsp,rad

+Do I need to scrap the whole map?
+How can I find the thing to fix?
+How can I fix it

*This was the error
*First is the error section, second is the entire compile log

"
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 286 and 285:
   (712.000 -519.828 -190.137)
(712.000 -519.828 -190.212)
(836.003 -517.161 -240.000)
(836.506 -517.150 -240.000)
(837.805 -517.122 -239.474)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 297 and 326:
   (904.896 -640.000 -240.000)
(917.919 -705.125 -212.525)
(920.641 -718.848 -206.736)
(752.000 -718.848 -206.736)
(752.000 -640.000 -240.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 340 and 342:
   (352.000 -477.333 320.000)
(328.000 -416.000 320.000)
(328.000 -416.000 320.000)
(352.000 -416.000 317.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 369 and 368:
   (8.000 -416.000 233.000)
(8.000 -427.500 244.500)
(40.000 -435.500 245.500)
(40.000 -435.500 245.500)
(40.000 -416.000 226.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 575 and 577:
   (-16.000 -720.000 -512.000)
(-16.000 -720.000 -512.000)
(-5.859 -709.859 -571.000)
(1.781 -713.332 -571.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 576 and 575:
   (1.781 -713.332 -571.000)
(-16.000 -720.000 -512.000)
(-16.000 -720.000 -512.000)
(16.450 -720.000 -571.000)
average leafs visible: 238
g_visdatasize:37734 compressed from 43364
6.23 seconds elapsed
"

########################################
########################################
########################################
This is the entire compile log...... ###
########################################
########################################
########################################

"

** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "F:\Hammer\maps\Blitzen.map" "F:\Half-Life\valve\maps\Blitzen.map"

** Executing...
** Command: F:\Hammer\tools\hlcsg.exe
** Parameters: "F:\Half-Life\valve\maps\Blitzen"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: F:\Hammer\tools\hlcsg.exe F:\Half-Life\valve\maps\Blitzen
Entering F:\Half-Life\valve\maps\Blitzen.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
SetModelCenters:
30%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.52 seconds)

Using Wadfile: \half-life\valve\xeno.wad
  • Contains 4 used textures, 15.38 percent of map (264 textures in wad)
Using Wadfile: \half-life\valve\cached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \half-life\valve\halflife.wad
  • Contains 21 used textures, 80.77 percent of map (3116 textures in wad)
Using Wadfile: \half-life\valve\liquids.wad
  • Contains 1 used texture, 3.85 percent of map (32 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.48 mb (of 4.00 mb MAX)
9.93 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: F:\Hammer\tools\hlbsp.exe
** Parameters: "F:\Half-Life\valve\maps\Blitzen"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: F:\Hammer\tools\hlbsp.exe F:\Half-Life\valve\maps\Blitzen

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1060 (0.49 seconds)
BSP generation successful, writing portal file 'F:\Half-Life\valve\maps\Blitzen.prt'
SolidBSP [hull 1] 500...843 (0.37 seconds)
SolidBSP [hull 2] 500...835 (0.37 seconds)
SolidBSP [hull 3] 500...930 (0.44 seconds)
6.06 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: F:\Hammer\tools\hlvis.exe
** Parameters: "F:\Half-Life\valve\maps\Blitzen"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: F:\Hammer\tools\hlvis.exe F:\Half-Life\valve\maps\Blitzen
586 portalleafs
1839 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.58 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.61 seconds)
average leafs visible: 99
g_visdatasize:27407 compressed from 43364
29.94 seconds elapsed

--- END hlvis ---

** Executing...
** Command: F:\Hammer\tools\hlrad.exe
** Parameters: "F:\Half-Life\valve\maps\Blitzen"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: F:\Hammer\tools\hlrad.exe F:\Half-Life\valve\maps\Blitzen

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'F:\Hammer\tools\lights.rad']
[59 texlights parsed from 'F:\Hammer\tools\lights.rad']

2669 faces
Create Patches : 18319 base patches
0 opaque faces
209330 square feet [30143630.00 square inches]
788 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (59.38 seconds)
visibility matrix : 20.0 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (52.90 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (83.73 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.65 seconds)
Transfer Lists : 15190616 : 15.19M transfers
Indices :     3939028 :    3.76M bytes
   Data :    60762464 :   57.95M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.55 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.11 seconds)
239.81 seconds elapsed [3m 59s]

--- END hlrad ---
"