Forum posts

Posted 15 years ago2008-11-28 09:17:17 UTC
in Multiplayer uniform selection from 'citi Post #259140
Do me a favour you useless 'dick' - close my account down and go fuck yourself while you're at it
Posted 15 years ago2008-11-28 08:48:41 UTC
in Multiplayer uniform selection from 'citi Post #259138
Hmmm, thought the purpose of forums was to offer 'useful' advice?

Any chance of letting me know what .dll files I need to look at?
Posted 15 years ago2008-11-27 07:21:45 UTC
in Multiplayer uniform selection from 'citi Post #259112
Actually, this is a new question as the previous query was exploring the use of 2 citizen_sheet.vtf files. Having discovered that it was possible to place 2 uniform combos in one citizen_sheet.vtf I posed this query.

I don't think a 3D app would be necessary as it's only the image sprite placement that I'm looking to adjust. I imagine the .dll files you mention would be the thing to alter.

I'm happy to look on the web for assistance with this but I'm not even sure what I should name the search? That - or where the .dll files live. Any suggestions?
Posted 15 years ago2008-11-26 14:32:04 UTC
in Multiplayer uniform selection from 'citi Post #259091
Multiplayer uniform selection from 'citizen_sheet.vtf'?

Hi all, the following link will illustrate my query...

http://www.kent.ac.uk/webteamtest/as367/hl2/mapping/

All feedback appreciated
Posted 15 years ago2008-11-26 07:33:00 UTC
in Two 'citizen_sheet.vtf' files? Post #259083
Anyone? :)
Posted 16 years ago2008-11-25 06:53:49 UTC
in Two 'citizen_sheet.vtf' files? Post #259032
Thanks for the feedback. Yes that's right - there's 9 male models that use the same uniform skin (citizen_sheet.vtf). I would like 4 of the male characters to use that file and 4 others to use my custom file - citizen_shee2t.vtf. I'm happy to use code but have never coded for HL. Could anyone tell me which files need changing and how? Or does a tutorial exist?

Thanks again
Posted 16 years ago2008-11-24 17:24:48 UTC
in Two 'citizen_sheet.vtf' files? Post #259016
Hi all

I'd like to be able to assign two different multiplayer uniform skins to various members of the multiplayer list - to allow a red and green team. The file in question being (citizen_sheet.vtf) in the following folder:

C:\Program Files\Valve\Steam\SteamApps\[my_name]\half-life 2\hl2\materials\Models\Humans\Male\Group03\

Is it possible to assign a second uniform file to some of the players?

eg. citizen_sheet2.vtf ? Would it be via the .vmt files of each character?

Thanks in advance
Posted 16 years ago2008-11-24 17:12:40 UTC
in Need help with creating a .gcf file Post #259015
Thanks for the feedback everyone. I finally managed to get things right once I'd discovered the various apps in SDK and followed the eye, ear, nose & mouth placements of the originals. Sort of distorted the 'real' features of my workmates - but it was close enough and all are happy with the end result. Now to learn how to recreate the University of Kent in game. :)
Posted 16 years ago2008-11-10 06:35:15 UTC
in Need help with creating a .gcf file Post #258325
OK, all seems to be working - many thanks GR for your assistance.

One new question for you. The following picture is a pic of the face mask I'd created:

http://www.kent.ac.uk/webteamtest/as367/hl2/frank_mask.jpg

however, this is how it looks in game:

http://www.kent.ac.uk/webteamtest/as367/hl2/frank1.jpg

http://www.kent.ac.uk/webteamtest/as367/hl2/frank2.jpg

Structurally, it's quite different from the real person. Is there a skull structure file of some sort that also needs to be modified? That or a bump map?

Thanks again
Posted 16 years ago2008-11-09 17:53:42 UTC
in Need help with creating a .gcf file Post #258311
Fantastic - many thanks. I'll give it a go!
Posted 16 years ago2008-11-09 14:48:39 UTC
in Need help with creating a .gcf file Post #258306
Thanks for responding so quickly! OK, let me try to understand this by offering an example. I've changed one TGA file 'apc01blue.vtf' in the folder 'Combine_apc'. The existing file structure is:

\Valve\Steam\SteamApps\source materials.gcf

GCFScape shows source materials.gcf file structure as:

\root\hl2\materials\Models\Combine_apc\apc01blue.vtf

So I therefore need to choose a 'root' folder. Is it:

\Program Files\Valve\Steam\SteamApps\SourceMods\

or is it:

\Program Files\Valve\Steam\SteamApps\seminara\half-life 2 deathmatch\hl2\

for multiplayer games - or does it need to be:

\Program Files\Valve\Steam\SteamApps\seminara\half-life 2\hl2\

--

Another question (sorry). Once I've found the correct root folder and recreated the new directory strand, do I need to place all of the files that existed in the original 'Combine_apc' folder into my MOD folder - or only the new .VTF file that I've created?

Long winded I know but thanks in advance

\Program Files\Valve\Steam\SteamApps\seminara\half-life 2\hl2\
Posted 16 years ago2008-11-09 14:06:21 UTC
in Need help with creating a .gcf file Post #258304
Hi all,

I've been asked by my workmates to create new characters with their faces - so we can 'see' each other online (in HalfLife2).

I've extracted the required VTF files from 'source materials.gcf' - edited the extracted TGA files and repacked them to VTF using VTFEdit. However, I've no clue as to how to get these new VTF files back into the original 'source materials.gcf' in the \Valve\Steam\SteamApps folder.

Almost there so any help greatly appreciated!