You can restrict weapons with an entity setup. but i think it prevents buying...How?
You can restrict weapons with an entity setup. but i think it prevents buying...How?
Inglourious Basterds^^
The films big 'twist' ending makes Indiana Jones IV's look like a masterpiece.Ouch.
Alex Proyas' Knowing.The movie with Nicholas Cage? Something about the apocalypse and stuff? I remember seeing a trailer about half a year ago.
Trapt is right about the HP movies, number 6 was definitely one of the best.If you say so, then I instantly believe it.
2nd choice; EQUILIBRIUMI liked the idea of the story but some parts weren't so great. The action parts are pure win though. Most of them anyway (not the 'final showdown' though lol).
The Matrix Reloaded 2There's such a thing as a The Matrix Reloaded 2?
Maybe you should give the BEVEL texture a try, its very much like NULL, but also decreases clipnodes.So when I finish my map I can do Select All->Replace NULL with BEVEL and it will be better?
Is this for counterstrike? I know there's a way to re-set entities after each round, but it's difficult to do.You mean like this?
not many of them actually contribute, or even ask a question/post a map.I do ask a question every now and then and I really appreciate all the help I get from you guys as this is the only site I know of where I can ask more advanced questions and expect to get an answer. But currently I'm modelling a Eurocopter Tiger and there's not much I could ask about that, it just takes a holy shit lot of a time... Although I'm almost done, I just need to texture and test it.
Why did Frozen Storm post the same background twice?The background is the same but the desktop isn't. The U guy that may contain nuts said he couldn't find shit on my desktop so I did him a favor and cleaned it up a bit. So I hope now he can find this shit he was speaking of...
Maybe start a new thread?Yeah, I might try that next time. But in this case it was a similar subject, so...
1)google "clone objects milshape" A lot of the results are for milkshape tutorials for The Sims, but you'll be able to use many of the techniques--such as cloning brushes(objects) in making your HL models.OK, thanks I'll have to check the techniques on the other computer.
2)Not sure what are acceptable wpoly counts for Half-life. I think as long as your in-game performance is ok you should be fine. As you become a better modeller, you'll find what are the most efficient ways to build things.Well, the problem is that I map for CS (multiplayer) which means that someone might have a worse computer than me (although it's highly unlikely, but it's still possible) and then it would cause problems to him even though it would work fine for me.
cough *cough torrent *cough download this shit here *cough&OK I went and downloaded legally acquired it.
founded?Yeah, they tend to do that as it's often easier to just found a new one than find an already existing one.
Frozen Storm, here.Me likey! You've just given me material for a whole year
And more by the same person here.
Just go to vertex mode and ctrl-select the outer vertices on both ends, and drag them down. (for the third set of pics at least)Ah, I couldn't find the vertex mode, now I found it and this of course makes it really simple.
This seems um, pretty simple to model, i mean if you can't even make this in gmax you might want to consider some very basic tutorials on how to use it.Yes, I would definitely need some tutorial which would explain all the tools usable in gmax, this is the first time I use it. But I've tried googling and found nothing that would be on less than 50 pages and would explain all the tools, or at least the ones that are used the most.
For the secod set of pictures i would just extrude the end faces out, and then weld back the extra vertices to get the desired shape. I know there is are many other ways to do this, but that's just the way i would go about it.OK, but I can't seem do anything with the Face Extrude tool... Whatever I input, however I move the xyz axis thing, nothing happens...
And btw why are you bothering with gmax anyway. hasn't it been unsupported/dead for quite sometime? What game are you modeling for?I thought you were supposed to model any complex geometry because the game can support more epolys than wpolys...