Forum posts

Posted 10 years ago2014-02-06 11:31:56 UTC
in Vluzacn's Half-Life Tools v34 Post #317775
it looks like the source engine in early stages :) that lighting is getting better...
Posted 10 years ago2014-02-03 14:34:02 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317735
i am going to map a pub station, it will be outside the mothership, OK? :)

edit: btw. do u have sky space??
Posted 10 years ago2014-02-03 10:46:21 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317733
i have no idea which textures are fine with space ship theme...
i believe that metal/metalpipe006a and metal/metalpipe007a are great for outside walls of the space ship
Posted 10 years ago2014-02-02 12:33:56 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317723
i just want to map a pub station and somebody will connect it with the mothership
Posted 10 years ago2014-02-02 10:29:02 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317720
are we going to connect each station?
Posted 10 years ago2014-02-01 16:35:38 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317712
so i have to map a module? (for example a small room and u connect the thing into the station?)
Posted 10 years ago2014-01-29 19:20:36 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317676
so far i won't take part in this project, i don't want to pick a fight but:

We should begin a debate about "TWHL Team Mapping #2" and decide/vote for engine, map theme etc.
Posted 10 years ago2014-01-28 20:23:09 UTC
in Post your screenshots! WIP thread Post #317656
i thought these are L4D screenshoots :) goldsrc <3
Posted 10 years ago2014-01-28 14:24:05 UTC
in Post your screenshots! WIP thread Post #317653
@victor_paiva
did u scale down textures? it looks great :]
Posted 10 years ago2014-01-27 16:57:42 UTC
in Post your screenshots! WIP thread Post #317645
@doodle
@@ http://imagizer.imageshack.us/v2/800x600q90/20/fvd5.jpg
what do u think about adding nature? it might look like Vietnam :]
Posted 10 years ago2014-01-24 11:28:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317618
i have just came up with an idea, it should make easier and faster to rotate a brush 90 degrees

there are 4 buttons, and a square (just to make it clear what is going on)
User posted image
and something else now:
User posted image
Posted 10 years ago2014-01-22 21:57:09 UTC
in Developing a party game Post #317597
Posted 10 years ago2014-01-21 10:11:13 UTC
in Post your screenshots! WIP thread Post #317576
@up
looks like a postapo town or the favela from Brasil
Posted 10 years ago2014-01-20 19:45:37 UTC
in Atom's TWHL Minecraft Server Post #317565
wait do i need the original copy? been playing MC for a few days in offline mode on a cracked version @_@
Posted 10 years ago2014-01-20 15:15:32 UTC
in Atom's TWHL Minecraft Server Post #317563
do i have to send u the password i want?? or will u send me PM with a random password
Posted 10 years ago2014-01-20 14:19:44 UTC
in Atom's TWHL Minecraft Server Post #317559
Can u create an account for me? I think i have the correct version so i might play sometimes, name: [removed]
Posted 10 years ago2014-01-16 09:27:35 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317532
@up
yes ^_^
Posted 10 years ago2014-01-15 17:28:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317527
can u tell me which part of code is responsible for creating the window where u fill in rotate values for a brush? i can't find the thing in the sledge source
Posted 10 years ago2014-01-15 10:39:39 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317522
i have just opened my goldsrc map... but i can save it as .vmf, does it convert goldsrc to source engine map?
Posted 10 years ago2014-01-14 09:08:29 UTC
in Is it possibe to use the GPU to speed up Post #317506
Posted 10 years ago2014-01-13 22:21:38 UTC
in Is it possibe to use the GPU to speed up Post #317495
Is it possible to USE the GPU power to make map compilation faster?

been wondering if it is possible? maybe we need a tool or something?
Posted 10 years ago2014-01-07 12:22:20 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317407
btw. dimension's label does not update/refresh in real time when u change the cube sizes
Posted 10 years ago2014-01-05 10:32:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317372
i mean mapping in coop
Posted 10 years ago2014-01-05 09:56:52 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317370
i heard that u r going to add multiplayer in sledge? :)
Posted 10 years ago2013-12-30 13:56:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317316
thx for labels :)
btw. what was the standard FOV in vhe?
Posted 10 years ago2013-12-24 20:50:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317248
i don't know which window is top, left, front... ofcourse i find it out but can u add window description
Posted 10 years ago2013-12-17 18:07:29 UTC
in which source sdk should i download? Post #317157
@the mighty atom
i have found something:

[quote]
Engine branch

Before starting a mod you need to choose which version of Source you will use. Change the SDK's engine version to the one you want.

Source 2006
Outdated - Original Half Life 2: Episode One mod. Only included for backwards compatibility reasons.
Source 2007
Original Orange Box mod. This is the most recent HL2-Based engine branch available. This is what most mods use!
Source 2009
Updated Orange Box mod. This is the current version of the engine with Mac support. However, you cannot make a mod for Source 2009; you can make a content-only mod of a 2009 game by following Creating a Mod manually.
Alien Swarm (via Alien Swarm SDK)
The oddball of the bunch. Alien Swarm is totally free to play and its SDK includes source code, but it's source code for a top-down shooter. It also lacks many of the HL2-compatible code's peripheral tools (including custom shader support) and cannot access HL2's content.
Source 2013
In 2013, Valve phased out the Source SDK with the release of SteamPipe. With this change, they updated the source code to the latest version of the Source-1-Engine for the HL2-based engine branch. This time around, the source code is not made available via an SDK launcher, but is instead hosted on Github. See Source SDK 2013 for more information.
Warning:Your Engine Version in the Source SDK must match the Engine branch of your mod! Failing to do this will result in Source SDK tools being unable to load required resources.
[/quote]
Posted 10 years ago2013-12-17 11:11:50 UTC
in which source sdk should i download? Post #317152
i can't find Hammer.bat, i am on Linux Ubuntu... i am going to download the SDK
Posted 10 years ago2013-12-17 08:41:58 UTC
in which source sdk should i download? Post #317149
User posted image
i am going to make a Half-Life 2 map, i am thinking between "Source SDK" and "Source SDK Base 2013 Singleplayer"
Posted 10 years ago2013-12-15 12:21:33 UTC
in The Core Post #317126
translators become epic sometimes, btw. cd-action is a game journal since 1996
Posted 10 years ago2013-12-14 15:31:17 UTC
in The Core Post #317115
i have just found a news about "The Core" mod on a polish game website :)

http://www.cdaction.pl/news-36200/the-core-kolejny-obiecujacy-mod-do-half-life-wideo.html
Posted 10 years ago2013-11-11 14:44:03 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316743
can u make a feature: when u press a button the 3d view goes full-screen
Posted 10 years ago2013-10-21 06:11:52 UTC
in Hey Half-Lifers!!! Post #316393
hello!

Sledge (Hammer Alternative) Alpha Build
http://twhl.info/forums.php?thread=18410
Posted 10 years ago2013-10-16 18:39:16 UTC
in I know who stole my phone... Post #316301
damn thieves are anywhere
i think i will change to 10 years old nokia with black and white screen

edit:
User posted image
Posted 10 years ago2013-10-16 12:15:52 UTC
in I know who stole my phone... Post #316292
gankbank her
Posted 10 years ago2013-10-13 14:33:10 UTC
in help me with this math thing Post #316216
well i have to refresh my knownledge from past...
Posted 10 years ago2013-10-13 07:47:06 UTC
in help me with this math thing Post #316212
@up
Gimp :)
Posted 10 years ago2013-10-12 16:16:54 UTC
in help me with this math thing Post #316207
i think its OK :P i hope...
Posted 10 years ago2013-10-12 16:01:24 UTC
in help me with this math thing Post #316205
User posted image
yeye i have just made it somehow 10 minutes ago.. thx for help and tips anyway <3

can u help me doing this in graphic mode?
Posted 10 years ago2013-10-12 14:53:29 UTC
in help me with this math thing Post #316203
Posted 10 years ago2013-10-12 14:41:57 UTC
in help me with this math thing Post #316202
Posted 10 years ago2013-10-06 17:10:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #316114
if i could i would donate :)

will u add "displacements"?
Posted 10 years ago2013-10-06 13:25:11 UTC
in The Core Post #316109
btw.
the picture -> http://www.moddb.com/mods/the-core/images/dusk-settles-early-wip1#imagebox reminds me a map we played on the "TWHL Counter-Strike 1.6 Cup" long time ago!! :)
Posted 10 years ago2013-10-06 11:05:06 UTC
in The Core Post #316106
the screenshoots look amazing but how the gameplay and storyline will look like? we will see...
Posted 10 years ago2013-09-14 13:28:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315700
hmm make the sledge icon looks simillar to yours twhl avatar...
Posted 10 years ago2013-09-01 12:21:53 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315394
when i want to see what are the brush dimensions i cant get it

edit: btw. how do i put info_player_start? how to use the pipe brush?
Posted 10 years ago2013-08-30 12:16:07 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315372
hmm texturing does not work like in VHE, it is not comfortable for me :(
Posted 10 years ago2013-08-21 09:43:15 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315128
add a little inscription in each 3d window, for example: top, left, front etc..
Posted 10 years ago2013-08-19 08:37:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315070
i think u should think about "extrude feature" in the map editor, just like in blender 3d, when u select a face and press E u can extrude it
Posted 10 years ago2013-08-19 08:07:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315067
will u add terrain maker in map editor?