I know what FPS is I was just thinking slower then I was typing.
Different game engines handle resolutions and scales and et all differently.
Im not sure Source can handle the samme graphics as UDK or CryEngine.
Again Im not a technical guy lol.
Im a gamer that ran an online league with Pro contests for 5 years and played in a dozen leagues so I think about games from that perspective.
Our coder and mappers and mod leader dont come in here, which is why Im asking you to post this information in our forums
As for scalable Im all for that. Im a big (or was BF2 gamer) and that came with three levels.
Im not sure what our coder is doing about that if he knows how to make it scalable. Or what that entails/
Like we have to make 3 or 4 versions say of every texture?
As for CSS and DODS Im only saying because as far as I know they are still the gold standards for Source. Has any other mod with a MP been able to 2048 x 2048. And have it render quickly for Source engine multiplayer with a full server? Again not saying it isnt happening Im just asking so I can look into it.
Believe me we want the highest res textures Source can handle, not worried about the PCs there are a huge variety of those you can never make everyone happy. So it may look like Im arguing Im just trying to learn and follow up on this.
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