Hi,
I've started working on the r_speeds on my de_tube map. I've found what I expected to be a tricky area.
The following screenshots show what I mean
http://allmixedup.dyndns.org/images/twhl/de_tube0023.bmphttp://allmixedup.dyndns.org/images/twhl/de_tube0024.bmpThe first is in wireframe and the second is without - so you can see more clearly. (Sorry if they're dark - but it IS a tunnel after all
)
Now my question is how do I deal with this?
It's not obvious to me that hint/skip brushes are going to be much help here. (i've used them to good effect in other areas of the map)
Am I looking at changing the layout to deal with this? It's not inconceivable to extend the tunnel and the train into the tunnel and hide it around a corner or something then use hints etc. to 'isolate it'.
The obvious thing is to remove my lovingly crafted train carriage - but you can understand my reluctance to do so.
Anyone got any ideas?
Thanks.
(BTW - the screen shots start at de_tube001.bmp
, if you want to see more - I just put up the links for the relevant ones)
Once I get this sorted I hope to put this down, post it as a release, and move on. (I finally got the overview sorted thank to the excellent tut on this site, so it's nearly in shape for CS I hope - well at least till I break something else..)