Forum posts

Posted 11 years ago2013-06-07 08:41:07 UTC
in AI problems help Post #313851
bump
Anybody?
Posted 11 years ago2013-06-05 21:13:32 UTC
in AI problems help Post #313835
Hello, I'm a beginner mapper in both source engines and currently I'm trying to figure how the AI works.
http://twhl.info/vault.php?map=5898
I made a small map to test path corners and info nodes. Of course they don't work at first try. I'm looking for example maps or advice from more experienced mappers. Specifically where to place them and how to use them.
And another thing: why doesn't impulse 195-9 work in WON HL1? I need to see the nodegraph ingame.
Thank you for your time
Posted 11 years ago2013-05-30 11:26:01 UTC
in Can TWHL explain this phenomenon Post #313738
Good, cause i've been using it for a while as my steam avatar...
Posted 11 years ago2013-05-28 12:17:43 UTC
in Can TWHL explain this phenomenon Post #313709
Hey can you upload the vmf I promise I won't plagiarize :P
Unrelated: Can you please tell me where did you get that sweet horse picture in your Random teleport swap map?
Posted 11 years ago2013-05-28 12:15:36 UTC
in Can TWHL explain this phenomenon Post #313708
This happened to me when spawning in a map in water in sven coop. And once in They hunger, I think i've messed up a save (won hl), and just kept seeing weird glitchy water.
Posted 11 years ago2013-05-27 20:49:44 UTC
in Can TWHL explain this phenomenon Post #313701
You've pushed that water animation to the limit, no wonder. Why not just make sure you die faster than hiting the water, the trigger a little higher?