Hey guys, I'm from Interlopers and just wanted to stop by to offer some feedback on hammer. I have been modelling for source for ages now but only just really started mapping. Hammer is an abysmally inadequate tool, but I love what you are doing with sledge. As soon as you have source support ready I'll be making the jump. I haven't been able to make a hacky workaround yet but I was trying to get a map from hammer to sledge or vice versa, you might have seen some error reports come through.
I wanted to offer a little usability feedback. Can we have an option to open the Object Properties dialogue only on alt+enter? When I select multiple objects by clicking them, I click fast enough to trigger Sledges double click event and, mid select, the object properties dialogue opens up, almost always on top of the screen I am working in. It infuriates me in hammer because it chokes your production rate by putting a ceiling on your click speed. I have to select everything slowly in order to not trigger that damn Object Properties dialogue. Perhaps an alternative would be to have the dialogue only pop up if you double click the same object, rather than allowing the first click to be on one prop and the second click on another.
Also can you make the esc button smarter on the dialogue? When the user is inputting data into a field, esc should cancel out of it, enter should confirm. When no field is in use, enter should confirm the changes made, esc should cancel out of the properties dialogue AND CLOSE THE DIALOGUE. I get irrationably angry at hammer because when I instinctually hit esc it just unselects everything I have spent too much time already selecting, and I am left with the big, blank, intrusive Object Properties dialogue. Curse that thing all the way to the depths of hell.
Also when the user is in flythrough mode on the 3d viewport and the Object Properties dialogue opens up (almost always by mistake), can you cancel them out of flythrough mode? I have been in sledge a few times now and the OP dialogue will open up over the 3d viewport, only to have my viewport try to keep the cursor restrained. This means I am trying to close the goddamn dialogue and my cursor is nowhere to be found, and I am now clicking on random things in the 3d viewport.
Again, loving it. The above points are things that annoyed me about Hammer that I noticed hadn't been changed yet in Sledge. The program looks ballin so far, can't wait for source support. Hey maybe you can even fix the cubemap problems we've been having for a year or so now.