Forum posts

Posted 8 months ago2024-02-29 14:17:55 UTC
in How can I convert Source displacements to brushwork? Post #348626
It seems that Twister support that https://twhl.info/vault/view/6869

An alternative is import vmf in Blender with Plumber ( https://github.com/lasa01/Plumber ) and then export to .map with io_export_qmap ( https://github.com/c-d-a/io_export_qmap )
Posted 4 years ago2019-12-30 00:20:21 UTC
in Post your screenshots! WIP thread Post #343534
Basically is a city that is on an asteroid. Will be a future kz/bhop map although I haven't yet designed the block jumps
User posted image
User posted image
User posted image
with a different skyboxwith a different skybox