Forum posts

Posted 4 years ago2019-12-30 14:47:00 UTC
in Post your screenshots! WIP thread Post #343538
The Robotropolis Project, Stealth in Action
Posted 6 years ago2018-08-23 11:23:32 UTC
in (Release) Half-Life: Echoes Post #340640
Found 2 more sound files with 44khz rate, dweller/stalker_die2.wav and stalker_scream4.wav.
Posted 6 years ago2018-08-21 13:38:34 UTC
in (Release) Half-Life: Echoes Post #340622
I noticed that the shotgun sound is a bit muffled for some reason, so I checked the file to see what's up. Found that the rate for it was 44khz, which was making it sound pretty terrible in Goldsource. Also found a similar but crispier sound in my folders. Comparison between the original, the 22khz converted one, and the one from my folders is quite significant.

https://cdn.discordapp.com/attachments/206490370605973504/481454957124517938/comparison.wav
https://cdn.discordapp.com/attachments/206490370605973504/481456867202170910/sbarrel1.wav
Posted 6 years ago2018-05-23 03:26:51 UTC
in Post your screenshots! WIP thread Post #339689
Posted 6 years ago2018-04-24 05:46:42 UTC
in Post your screenshots! WIP thread Post #339424
Posted 6 years ago2018-04-14 06:20:50 UTC
in Post your screenshots! WIP thread Post #339310
Posted 6 years ago2018-01-09 07:18:32 UTC
in Post your screenshots! WIP thread Post #338592
Went back to continue the ol' mappack.
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Posted 7 years ago2017-10-18 19:01:35 UTC
in Post your screenshots! WIP thread Post #337789
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Still figuring out where to put the lights in, so, temporary light entities.
Posted 7 years ago2017-10-11 04:53:00 UTC
in Post your screenshots! WIP thread Post #337751
Yeah, I'm trying to make the lighting similar to these, but I guess it is a bit too dark.

I'll see if I can increase the light without making it too bright.
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Posted 7 years ago2017-10-10 06:30:38 UTC
in Post your screenshots! WIP thread Post #337747
Did more stuff.
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Posted 7 years ago2017-10-07 16:45:51 UTC
in Post your screenshots! WIP thread Post #337726
Been thinking of revisiting an old mapping project of mine.
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Posted 7 years ago2017-03-09 06:41:19 UTC
in NatO ending sprite issues Post #333909
@platoon
1. Possible solution, might need to use it as last resort, going to be tricky though if I do have to end up doing it, what with having to align it right through trial and error.
2. While I can tamper the map's entities, I can't do anything about brushes.

@abbadon
The sprite that I need to cover up everything is 512x192, which the program you're suggesting does not support.

@Shepard
1. I technically can, though only in terms of entity changes, see my Cthulhu or The Gate remods for past results.
2. Nope, tried additive, tried indexalpha, even tried tampering the maps to actually use additive properties instead of solid (worked for the newscaster and the reporter, not so much the logo), screens:
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3. Thank Twinke Masta, Stoke, Ambient.Impact, and .eXe for that.
I'm just a hack cobbler and recompiler when it comes to this stuff.

EDIT:

Screw it.

Decided to straight out obliterate the wide_scrn thing and go full additive. Removed the scroll_text texture to make the logo thing less weird. Unfortunately, it turns the background into a lot of empty space, and it can also be a bit harder to see.

The scanlines thing now moves though (being the OP4 noise and all), so I guess it's a one step forward one step backwards thing.
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Posted 7 years ago2017-03-08 16:29:58 UTC
in NatO ending sprite issues Post #333903
I've been working on a remod (basically Highres pack + map changes here and there through BSPEdit) for an old mod called "Night at the Office".
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It's going well enough, until I hit this roadblock.

At the end of the mod, a newscast reports on the aftermath of the terrorist attack, and in that sequence, a sprite known as wide_scrn.spr & wide_scrn2.spr is used for scanlines effect. Due to how short the original sprite was, it resulted in the outer areas of the scene being clearly seen, ruining the effect.
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When I did try to extend the size and cover up the wider areas of the screen, the result I got was nothing but blue.
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Now, as shown on the pictures above, I already know how to make a sprite transparent using the last color transparency thing, but I can't for the life of me figure out why is this one sprite refusing to work, which is why I'm searching for help here.

Here's both the original sprite and my edited one, perhaps it could be really my mistake:

http://www.mediafire.com/file/3be8f6lm0a64j9a/wide_scrn.7z

I'm using Photoshop.
Posted 7 years ago2017-03-05 20:24:54 UTC
in Now Gaming: ... Post #333526
Finished Betrayal at Krondor last week, wonderful game despite its age. Lovely music as well, couldn't stop humming most of them for the longest time. Sad that the proper (Thief of Dreams) sequel never come to light.

Also going through the Doom mod ALT combined with WildWeasel's Police Brutality mod, so far so good, though some maps get REALLY confusing sometimes, with small buttons or obscure solutions. The gameplay mod on the other hand is all fun despite the lack of gibs, always fun to blast kinda-Wesker with a .50 cal sniper rifle that explodes on contact.

EDIT:

Been playing MoHAA with its expansions, modded it with some sound mods and MRW's weapon models, on Hard. Reached Breakthrough's Sicily part.

AA is still quite fun, the occasional stealth section breaks up the shooting monotony, Sniper Town was painful (despite that, I still managed to get atleast 6 guys alive), the Bazooka-Med minigame is fun when you're not cheating by going under the arch, Behind Enemy Lines is moody (though the Command Post map got REALLY tedious), Schmerzen forest was load-save city with how the fog covers half the aimbotting snipers, ending was sudden and not that great (seeing Schmerzen in flames was alright).

Spearhead is alright, the addition of leaning was a blessing, the sound mod that I'm using got me to overuse the Lee Enfield in the first mission (finding out that it combined with the leaning makes for a deadly weapon in ranges above CQC). Bastogne got a lil' bit hairy with the turret section, mostly since I'm supposed to not only cover the supply truck but also myself while the truck I'm on seem to really like juggling around throwing off my aim. Berlin is fun, it's basically Sniper Town if it doesn't suck.

Currently storming through Breakthrough, whoever thought it was a good idea to have enemies not drop ammo needs to get shot.
Posted 7 years ago2017-02-25 18:14:49 UTC
in Competition 34: HL Re-Imagined Post #333743
I think what Shepard meant is that this is a competition (as you can see from the thread title and OP + briefing & rules) that primarily focuses on remaking old maps for Half-Life (Goldsource/Source), and nothing else.

EDIT: Oh whoops, already beaten to it, but yea, same thing.

I was thinking about joining, making a crossfire-in-ruins map that takes place after the constant battles and nukes, but then I realize that I don't quite know jack about HLDM balancing (almost never playing MP probably helped), and I found out that this thing have already gone for a while (time limits and all, hate deadlines).

So, I'll just say good luck to everyone joining, hope ya'll have the best of times.
Posted 7 years ago2017-02-17 17:26:58 UTC
in Post your screenshots! WIP thread Post #333580
Why just limit to FPSs?
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(Nostalgia for Cry of Fear, already released, so, not really WIP, but you get the point.)
Posted 7 years ago2017-02-15 18:18:50 UTC
in Post your screenshots! WIP thread Post #333534
How's this?
I was trying to get a slightly eerie feeling off of the map, but I guess the lighting itself didn't really fit right in the end, either that or I need to brush different lighting devices.

Now that I think of it, making an entire map of lighting stuff might be helpful for me in the future, beats having to brush a new light every time I want to make a specific mood.
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Funny enough, I actually found an image of the map before the first HDD crash before the other one (it was THAT bad), it looks like this:
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This map's more of a refresher course mapping than actual ingame map that I was doing in the other image, so, things might look too overdone.
Posted 7 years ago2017-02-15 08:03:17 UTC
in Post your screenshots! WIP thread Post #333527
Been redoing a map that I lost due to a HDD crash a while ago.
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