@platoon
1. Possible solution, might need to use it as last resort, going to be tricky though if I do have to end up doing it, what with having to align it right through trial and error.
2. While I can tamper the map's entities, I can't do anything about brushes.
@abbadon
The sprite that I need to cover up everything is 512x192, which the program you're suggesting does not support.
@Shepard
1. I technically can, though only in terms of entity changes, see my Cthulhu or The Gate remods for past results.
2. Nope, tried additive, tried indexalpha, even tried tampering the maps to actually use additive properties instead of solid (worked for the newscaster and the reporter, not so much the logo), screens:
3. Thank Twinke Masta, Stoke, Ambient.Impact, and .eXe for that.
I'm just a hack cobbler and recompiler when it comes to this stuff.
EDIT:
Screw it.
Decided to straight out obliterate the wide_scrn thing and go full additive. Removed the scroll_text texture to make the logo thing less weird. Unfortunately, it turns the background into a lot of empty space, and it can also be a bit harder to see.
The scanlines thing now moves though (being the OP4 noise and all), so I guess it's a one step forward one step backwards thing.