1-) If you want the entire map bright, then don't run HLRAD at all. Go to Expert Mode and disable hlrad.exe.1: OMG! What did you do my laptop! IT'S BURNING!
2-) Also, another method would be using the floor textures as texlights, if you're willing to do it.
3-)Also, you're probably using the wrong angles for light_environment. Place it somewhere in your map (only if you have sky brushes), and then go to the parameter Pitch and type -90.
Well, first - don't use cycler. When you shoot at the model placed with it, it bleeds with gray-colored blood. Use cycler only to position the model, and then swap it to cycler_sprite when you're fine with the position.It's not working. I swapped model to cycler_sprite and closed object properties window, program freezing and giving me error: "Valve Hammer Editor has stopped working."
i made second texture and name it ~1light
They're not brighting.
Why? Did i do something wrong?