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Hey, congrats for the new site. Just saying. I won't point out the issues before expressing how great it is. That's how I vibe. ; )
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Have you considered trying to get older? As I aged I considerably lost interest in gaming and having fun altogether. Not less sad, let me tell you.
That's nice, post it out! What's your foreign language? Mine is French.
Have you tried OpenShot? It seems very similar to the popular Camtasia.
"eoreality.net" doesn't seem to offer HLDM server services. I emailed them to see if they do that.
If the price is the same as their counter-strike servers it's pretty much inexpensive.
I can either pay them 25$ or so per month
or
DIY: pay extra for unlimited internet to my ISP + electricity for a 24/7 machine.
I'm actually considering launching a full time server of my own brew.
I'm undecided between these two options. The second would be a good idea if I want to use the server for something else also.
I think the "Steam Connection Lost" error was happening because I lost internet connection at some point. The game connects to the internet just fine, but if steam hasn't been restarted, the error occurs. Good to know I guess.
Edit: Thinking about buying a new computer and recycling my old into the awesomiest HLDM server. Probably will do.
"My computer is less than 1 year old and it has enough power."
When it'll grow up it'll get stronger.
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Sup,
I'm trying to test my map on a dedicated server. It's done, but I need to make sure I don't bust the entities limit error (I already cleaned it up and shouldn't), strip stuff and retry if necessary. Also, some things aren't the same when you're hosting on your PC, versus when you're on a real server. E.g.: The damage amount of trigger_hurt entities differ.
I tried creating one on my PC using both the HLDS exe from SteamCMD and the one from my half-life folder and tried to join it. It works, but after a while I get a "Steam Connection Lost" error. Fair enough I guess.
Do you guys have either:
-a way to fix the "Steam Connection Lost" error?
-a dedicated HLDM server I could test on?
-a way to get a dedicated server for cheap?
Thanks
One good thing I noticed is that I don't get the num_edicts error when I start a server. I got it eventually, but not on startup which suggests that servers are more efficient i.e.: they might not create entities if nobody sees them.
I have done one big cleanup of my map and can't find anything else to cut. I don't have the num_edicts error when I run half-life from the command line. I need to test it on the server and client side. I'll be doing this from tomorrow.
I'm officially under the 900 entity limit (meaning that I can ommit the switch and the map will load). I got rid of a lot of entities. I had to say goodbye to one of my 3x3 numpads, among other.
I found out there's no way of knowing the count below the 900 limit. You can provide any value below 900 to the num_edicts switch and it'll always work.
I guess I'll have to test that map with a bunch of bots...
I tried recording the game with Camtasia and the only thing I got was a blank black screen.
This just means I'll have to cut where it hurts. Requiring num_edicts is not an option.
I used a lot of entities for a couple of stuff. I realize I can't spare these if I want the whole thing to work.
Note: Requiring num_edicts (for a multiplayer map) is the equivalent of violently throwing your map in the garbage to ever be forgotten.