there will lots of rots in map those move and spin same time. if i use train-thing it will be hard to setup, i don't want to setup them one by one. i need to design their movement individually. i need more easier way like platrot but that time rots move one direction. they must move back.
I create a new simple map and put in button->multi_manager->trigger_relay->env_fade. It works fine. It looks like my problem is not about env_fade. Maybe all triggering order.
A button triggers some trigger relay. I use them to trigger sounds, sprites, teleport, t_hurt. If i tie env_fade to button directly it works well. But i want fade has some delay. When i try trigger_relay and mmanager game crashes.
Hello friends. I'm working on a new DM map. I have a problem that I can not get over. I need to add env_fade with some delay but it crashes game. How can i do it?