Forum posts

Posted 3 years ago2021-04-25 15:42:48 UTC
in Map freezing Post #345561
You're welcome. I know, it is beautiful. More maps like that have to be made. Gonna release it finally. Got to do some more tweaks here and there

Most zombie plague maps are shit made in 5 minutes which gives me butt hurt. Of course everybody has different brain, different skillset but that's not the problem. I think people just want to make something big and they give up after several hours and then end up with some cuboid shape like map with incorrect in size camps and not thought put into it etc.

As an example: zm_hitler. This map is an example how not to do a map. Some rectangle, here and there nonsensical camps and wrongly placed lighting and voila. Yet owners of ZP servers are downloading something like that... it is beyond my comprehension haha
Posted 3 years ago2021-04-24 10:44:39 UTC
in Map freezing Post #345559
I have changed scale of Barney's model from 1.0 to lower in .qc file which was supposed to be lying in the entrance area to whole research complex (where you have this semi-circular table with office chair) . Since then when I took I believe 36th animation sequence which is lying on a floor the game couldn't render the model and it was causing massive lag. I used for that cycler_sprite. It works with standing animation but gets fucked up when you use lying animation for some reason. So I just deleted it and map went back to full alive mode without any FPS drops.
Posted 3 years ago2021-04-23 19:09:40 UTC
in Map freezing Post #345557
Problem is already solved.
This thread can be closed
Posted 3 years ago2021-04-22 17:04:05 UTC
in Map freezing Post #345555
Already Solved
Wassup,

as you can see after downloading my map, launching it, when you respawn you will have very to little FPS. The area that causes that problem is Zombolab section you have behind left door. After surviving da freezes and aftercoming left doors you probably will have no freezes and map will work normally.

So there is some problem with optimization. Map size is 3699 width, 3675 length, 1256 height.

I want to add more chambers in Zombolab, exactly 4 more and add some zombie models inside yet now it is complete disaster to even do it due to the freezes.

So generally speaking, I want to know how to erase these freezes in that section. Also there is a problem that sometimes after compilation of the map glass model applied to chamber model isn't showing chrome reflections correctly and it looks off. Glad to see fix for these.

Looking forward for help from you.
It works! Thanks for reply.
Hello there!

Recently I've made for my map a model of bush. It is made of several planes rotated within centre of origin of the model. I made UV Map and added a texture with blue background.

Since then after compiling I can achieve transulted texture where blue color disappears and the rest is visible. Problem is the texture isn't visible on the other side of plane. So I can see only texture from one side but not from another one, which doesn't make sense for any kind of foliage.

What kind of command should I add to .qc file to omit that obstacle?