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Well, I guess I solved the mystery.

Instead of writing X Y Z like this 0 90 0
must write 0..0 90..90 0..0

Weird
If I save the game, while using
"Swizzle/replace elements": "X Y Z"
commands.
The save file does not work.

This is also the case with "Rotated by angle [PYR]" : "0 0 0" in calc_vecfromvec

Is there any solution other than not using it?