Forum posts

Posted 3 years ago2021-08-31 12:20:18 UTC
in Sending signal to server from game Post #345906
that's an interesting prospect, though I've never used firebase before
Posted 3 years ago2021-08-30 06:38:45 UTC
in Sending signal to server from game Post #345903
Rufee, this is more than I could have hoped for. thank you so much.

I'm going to begin experimenting with this, and I will document it here once I make some headway
Posted 3 years ago2021-08-26 16:14:33 UTC
in Programming video tutorials Post #345896
Awesome!
Posted 3 years ago2021-08-26 15:22:34 UTC
in Sending signal to server from game Post #345895
Ok, here's a tough one, but I just need to know if it's possible to do this. if you know how then that's an added bonus.

I am teaching myself React JS at the moment and I need to make a few web applications. I'd also like to learn more about modding half-life, so I'm using this as an opportunity to work on both.

For my project, I have a basic multiplayer game. I am also hosting a website. I need to send a signal to the server for the website whenever a player wins a match. the website will then send a signal to the people using the website, showing that someone just won a match, and who.

I think that I can do this by using web sockets. My train of thought right now is that I'll have to import a library for socket communication into my mod's binary file, and then link it to the game's function for ending matches. once that signal is sent to the server I can handle the rest, I just need to relay a message from the game to an IP somehow.
Perfect, thank you
Hi everyone. I'm working on a mod for half-life that is focused on racing. I'd like the player to hold down forward to accelerate, and turn as a car would. however, I can't find out how to create or edit this behaviour. it seems like I can only choose from a number of pre-created values.

Is this sort of thing possible?