@Admer456 thanks I'll change the link entity to class
But I would also like to know where the c++ file should be located
It should also be noted that I'm not concerned about any functionality (
the ability to move, monster speech, or combat). I just want these things:
- to see the entity be listed in hammer,
- have the skin options,
- and the correct model when map is compiled.
That being said is there anything I can/need to cut out? Additionally I want to replace this with the corresponding Monster_Generic entity that fires 3 linked
aiscripted_generic
when a button is pressed.
It should finally be noted That I'm using Xash3D (I already have a fully fledged mod with a custom menu screens, maps, modified Sentences.txt, models, and at least 3 Custom wad files (about as disorganized as any users download folder), and I'm too lazy to make a port for Steam's version).