Forum posts

Posted 19 years ago2005-07-08 05:17:38 UTC
in op4.fdg Post #119610
thx

btw mythbusters roxerz :cool:
Posted 19 years ago2005-07-07 14:12:09 UTC
in op4.fdg Post #119454
does ennyone know where i can get it?
plz respond
Posted 19 years ago2005-06-06 05:03:58 UTC
in monster_generik Post #112847
can you make them in mp without mp_alowmonsters?
i nead it for a grafik efekt
plz respond
Posted 19 years ago2005-06-03 02:08:23 UTC
in Making completely NEW monsters! For op4 Post #112361
weapons and singelplayer
Posted 19 years ago2005-06-01 14:23:32 UTC
in Func_traincantrols Post #112145
ups my mestake i didn't pres the right button on the keybord:zonked: it works fine
Posted 19 years ago2005-06-01 13:58:30 UTC
in Func_traincantrols Post #112138
its not there in game(its does'nt work)
Posted 19 years ago2005-06-01 02:20:23 UTC
in Tricks of the Train Post #112065
i think that prefabs are some thing you make out of some thing you have alredy made so you can make it fast a nother time
Posted 19 years ago2005-05-31 02:15:32 UTC
in Green Tall Xen thingies... Post #111856
not two env_beams only one and im sure ther is a eksample map. but it has one problem if you go somewere that you cant se the env_beam it stops working(in game) :zonked:
Posted 19 years ago2005-05-25 05:02:51 UTC
in nodraw Post #110801
oky i have that on my hdd, but thx for the help
Posted 19 years ago2005-05-25 02:08:28 UTC
in nodraw Post #110776
ups im talking about the null tex how do i get that one?
Posted 19 years ago2005-05-24 10:28:03 UTC
in nodraw Post #110703
does AAA set the CPU use down when put on a entity?
Posted 19 years ago2005-05-24 10:18:27 UTC
in nodraw Post #110699
how do i get the nodraw tex?
Posted 19 years ago2005-03-11 04:23:52 UTC
in My cannonballs don't cause damage... Post #96309
or you can just use a prop_phys with the wattermelon model and set it to explode on break. when it comes to the coler i think garry dit chance it in v7.0 there was green,blue,red,pink and yelow wattermelons as bolons hope it helps
Posted 19 years ago2005-03-11 04:13:08 UTC
in Timed teleporters Post #96307
button!! it wil drag the telepot down with it if im not mestaken :confused:
Posted 19 years ago2005-03-03 04:14:26 UTC
in replace one texture for another Post #94718
if in game not posible if in editor clik replace in the tex brohser then select the tex you want to replace and the tex you want to replace it with then clik ok or replace cant remember :P
Posted 19 years ago2005-02-13 10:04:45 UTC
in Rocket Crowbar.fgd Post #90063
i dont think there is a fdg file for rc2 the chances is made in a txt file so if you want to map for rc2 just use hl fdg it works for me
Posted 19 years ago2005-02-10 11:12:50 UTC
in Force shield... Post #89443
try a clip tex om the one side it migt work :confused:
Posted 19 years ago2005-01-28 07:13:52 UTC
in burning gas Post #86292
i dont think so cus if you shoot on a pipe in the gas and it sparks the shit burns
Posted 19 years ago2005-01-28 04:26:43 UTC
in burning gas Post #86279
i know that you use env_steam for the gas efekt and env_fire to make it burn, but i dont know how to make it burn on sparks.
by the way it is the gas from ravenholm i am talking aboat

thanks on Advance
Posted 19 years ago2005-01-17 04:19:40 UTC
in plug+plugholder Post #84245
I know that you use a phys_ballsocket and the model names but it wont work do ennyone have a step by step tutorial on plug+plugholder and cabel?
thanks on advance
Posted 19 years ago2005-01-13 07:32:01 UTC
in tv yay! Post #83487
I mean that you give a brush a dev_monitor tex and make it a funky_monitor and a point_camera :roll:
Posted 19 years ago2005-01-11 04:16:38 UTC
in Grav Gun Post #83147
inside the env_global there is option like "tagetname" that you can set to "super gravity gun" and make sure that the env_global does not start disabled.

PS: you can also make gordon godmode whit env_global :P
Posted 19 years ago2005-01-07 04:13:09 UTC
in passwords to secret areas? Post #82181
essy you will have 24 entytis more :P
Posted 19 years ago2005-01-06 14:18:48 UTC
in passwords to secret areas? Post #82057
Posted 19 years ago2005-01-06 04:22:14 UTC
in Rotating doors, where's the origin? Post #81981
if you look inside the middel of the bruhs after making it a door rotate ther is a smale ball, that is the origin. just pres it and you can move it. :P
Posted 19 years ago2005-01-06 04:17:35 UTC
in passwords to secret areas? Post #81980
forgot to say: it is for hl1
Posted 19 years ago2005-01-06 04:16:02 UTC
in passwords to secret areas? Post #81979
I have a salution i dont have it whit me but i have made the thing you are looking for. il upload it tomorow and set up a link. :P
Posted 19 years ago2004-12-06 04:17:26 UTC
in HL2 Entities [closed] Post #76584
if you want to find stuf aboat hl2 look on www.hl2world.com
Posted 19 years ago2004-12-01 04:15:29 UTC
in Toggel fog Post #75711
I make fog env_fade work but fog off env_fade workes fine. can ennyone tel me the valuse if coler is 0 128 0 and amont is 100?
Posted 19 years ago2004-11-26 07:08:16 UTC
in Half-Life 2 not working Post #74853
try to ask on www.hl2world.com
Posted 19 years ago2004-11-26 07:06:07 UTC
in Toggel fog Post #74852
Is Trigger_relays a "solid" entity or a point like multimanger?
and if it is a point how do you trigger it?
Posted 20 years ago2004-11-25 07:30:05 UTC
in Toggel fog Post #74631
I know that you use env_fade for fog but i dont know how to make it go away wen you walk inside a house, and kome back wen you walk out of
the huose? Thanks on advance.
Posted 20 years ago2004-10-25 08:03:36 UTC
in nead monsterscript list Post #69160
Does ennyone know were i can find this Print Tutorial(53)
nead link
Posted 20 years ago2004-10-18 08:05:58 UTC
in nead monsterscript list Post #67270
I nead a monsterscript list but i dont know were to look.
So if ennyone knows one plese let me know.
Thanks on adwance.
Posted 20 years ago2004-09-23 02:23:20 UTC
in wizard-wars golem tut? Post #61327
does enyone know the mod wizard-wars. if you do do you know eny golem tutorials? thanks on advance.
Posted 20 years ago2004-08-30 05:16:51 UTC
in making a car on cs? Post #55185
Is that posible in hl to?
Posted 20 years ago2004-08-16 09:04:42 UTC
in I nead space rocket help Post #51329
Thanks Seventh-Monkey for the help
Posted 20 years ago2004-08-16 08:34:57 UTC
in I nead space rocket help Post #51324
Do you know a god sprite for that job?
Posted 20 years ago2004-08-16 06:50:18 UTC
in I nead space rocket help Post #51314
No mod just my oven map that run's in hl. And how do you make a flame
with a env_beam?
Posted 20 years ago2004-08-16 05:22:57 UTC
in I nead space rocket help Post #51308
Yes the rocket is a func_train and i do know how to make it. But i dont know how to make the flame effects, and make it follow the rocket when
it takes of, do you?
Posted 20 years ago2004-08-16 05:22:45 UTC
in I nead space rocket help Post #51307
Yes the rocket is a func_train and i do know how to make it. But i dont know how to make the flame effects, and make it follow the rocket when
it takes of, do you?
Posted 20 years ago2004-08-16 02:22:23 UTC
in I nead space rocket help Post #51293
I'am making this space rocket but i dont know how to make the rocket boost can enny one help me?
Posted 20 years ago2004-08-12 02:41:47 UTC
in Invisible Walls Post #50299
You can also make a Func_wall with the invisible Texture and set render
to 255
Posted 20 years ago2004-05-14 05:16:58 UTC
in level props arrrg Post #26889
I have this level changing that i almoast as big as my spellig prop. Every time i walk in to the level changer it rites loadig, abaut 10 sek. and then it chrases. Can enyone healp me?
Posted 20 years ago2004-05-14 03:58:02 UTC
in funk_traktrin tutorial? Post #26883
I want to make a traktrin but i can't find eny tutorial does enyone know a good one?