Oh I had no idea that I can freeze the player like that. I kept using the camera lol, thanks
With this method everything works great - I press use on the door > freeze > fade > map change. But when I enter the next map, it just spawns me there without a fade in and since I can't add it to the same multi_manager cuz it's on a previous map, Idk what to do. I tried just using the "Level fade in" option but 1. It's too long and 2. It seems like it can only happen once, so if i leave and come back, the fade doesn't happen.
I also tried putting a trigger_once in the exact place where the player spawns and make it trigger a fade but again, that only makes it happen once and I don't want to make it a trigger_multiple because then it will trigger when i come back to the door.
Is there a way to trigger that env_fade only when i enter the map?