Zombie scripted sequence Created 19 years ago2005-04-06 08:37:07 UTC by nikos nikos

Created 19 years ago2005-04-06 08:37:07 UTC by nikos nikos

Posted 19 years ago2005-04-06 08:37:07 UTC Post #102005
Right, im trying to get a zombie to break through a window when i go over a trigger_once. I set up my scripted sequence like that in the tutorial on scripted sequences on this site, as i thought that would have done the trick. I have the zombie animation for breaking through the window and ive put that into the action animation on the scripted sequence.

This is how i have it setup. A trigger once on the corner of my corridor which targets the aiscripted_sequence. The aiscripted sequence targets the window to be broken and the targetmonster is the zombie, and the action animation the zombie breaking glass.

When i go round the corner and hit the trigger once nothing happens, the zombie just stands there.

Anyone got any ideas? is this the way to set up this kind of action.

Cheers
Posted 19 years ago2005-04-06 09:07:22 UTC Post #102011
Have you checked your paths and names? Did you define a certain zombie to preform the action?
Posted 19 years ago2005-04-06 09:15:08 UTC Post #102015
yeah, each specific entity has its own name, and all its linked to each other correctly. was just thinkin whether this was the correct way to do it, or if there was another way it shud be done, cus it doesnt want to work
Posted 19 years ago2005-04-06 10:33:25 UTC Post #102023
So does your zombie just break the window, or does it break the window and then go through it?
Daubster DaubsterVault Dweller
Posted 19 years ago2005-04-06 11:01:58 UTC Post #102024
thats the problem, it doesnt do anything at the minute. it will be behind the glass and will just stand there.
Posted 19 years ago2005-04-06 11:48:35 UTC Post #102028
The zombie itself won't break the glass, the glass is whats interupting the zombie from continuing it's sequence.
What you need to do is tie the glass to a func_breakable, to be triggered by a multi_manager, and work from there. So maybe try to trigger the sequence, and maybe a second after trigger the window to break, this will cause the sequence to start, having the zombie walk up to the window, (In 1 sec.) and then the window breaks, split seconds after (like .2secs) the zombie does his sequence. Try that. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-04-06 14:13:57 UTC Post #102061
thats lovely mate, got it sorted now :D

cheers for all ur help :)
You must be logged in to post a response.