Half Life mod: UNDER WATER Created 19 years ago2005-04-10 05:34:27 UTC by flyingduck flyingduck

Created 19 years ago2005-04-10 05:34:27 UTC by flyingduck flyingduck

Posted 19 years ago2005-04-10 05:34:27 UTC Post #102972
I've recently come up with an idea for a mod which basically follows this story line:

CHAPTER 1: NO HANDS ON DECK
This begins with Mr.Man jumping off a plane (i'm thinking of an osprey for this bit) to investigate a mysterious distress call from a government vessel. As he climbs onto the ship it is deserted, with the exception of bloodstains. The player must search the vessel for any survivors. At the lower deck the player will find a submarine bay, and one remaining scientist, who informs the player about everything.

The background is that millions of years ago a Xen battleship crash-landed in the ocean and had remained undiscovered for several millenia until about 20 years ago when the US government located it and built a research base surrounding it.

And then 5 years ago people began to dissappear, until the scientist realised what had happened, the Xen creatres had re-animated and are hell-bent of killing anything they see.

CHAPTER 2: DEEP DEAD SEA

The scientist takes the player to the underwater research base and the player is then sent on several 'missions' that involve purging the base of alien scum.

After this the player will be sent into the Xen craft to try and find any survivors. they will find 2 to 3 survivor out of 93. And the Xen re-animation machine. The machine will consist of a stalk thingy, and several people sticking out at awkward angles. The plyer is then to assume that the aliens had been using the people to power up their alien army, with which they're going to take over the world.

The player is then given some variety of bomb to destroy the ship with, then must evacuate. Then they will discover that the surviviors have been killed. As they escape, they will find on the main deck a boss i have named Nemesis. This boss is a Gargantua that is jet black, 3times as tall, and has 6 arms, that nearly beats the ** out of the player untill a chopper will come over and kick its ass, and the player is rescued. END

Let me know if you are interested.

:)
Posted 19 years ago2005-04-10 05:41:41 UTC Post #102973
I don't wanna be a ** but your joined this site today, this is your first post, you say your mapping sux in your profile, and already wanna do a mod ? FUCK NO ! :badass:
Posted 19 years ago2005-04-10 05:45:48 UTC Post #102974
it was just an idea.

besides i'm not THAT bad at mapping
Posted 19 years ago2005-04-10 05:54:23 UTC Post #102979
Just cause they joined the site doesnt make them new to mapping.
Posted 19 years ago2005-04-10 06:06:27 UTC Post #102982
Sounds like an interesting concept. Don't look at me to do anything for it, though, I've got a busy schedule ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-04-10 06:14:08 UTC Post #102983
I don't say he's bad ;) He say's it himself :P
I just think because it's his first post and already wanna do a mod (even if he's a good mapper) is well just..... lame ? :zonked:
I will shut my big mouth now :lol:
It sounds interesting tho :)
Posted 19 years ago2005-04-10 06:34:16 UTC Post #102990
Sounds interesting, but I don't think it'd come out all that well on HL1.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-04-10 08:03:27 UTC Post #103001
lol, its just the film 'The Abyss' all over again which by the way, was shown on channel 5 not so long ago.
Archie ArchieGoodbye Moonmen
Posted 19 years ago2005-04-10 08:17:36 UTC Post #103005
a water themed mod would naturally be better with the source engine.
Posted 19 years ago2005-04-10 08:59:02 UTC Post #103024
I have got the 'paradrop' bit ready, kind-of. It's not that amazing though.
Posted 19 years ago2005-04-10 09:19:11 UTC Post #103030
And when i said is was crap at mapping, i mean that i haven't got much experience with the editor yet, and ahave only just moved onto elevators/trains etc.

Though i have found out how to make a scientist blow up when you walk next to him. I was really bored, and senseless butchery was the perfect cure. ;)
Posted 19 years ago2005-04-10 09:19:44 UTC Post #103031
If it was for HL2 I might have helped you a tiny bit.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-10 09:24:07 UTC Post #103034
But i've heard you need serious upgrade for your PC if you want to play HL2 something my PC will not cope with (it struggles loading up MSN messanger for god sake)
Posted 19 years ago2005-04-10 10:31:07 UTC Post #103048
My paradrop map is ready, i warn you it is not that good
Posted 19 years ago2005-04-10 10:33:03 UTC Post #103050
my advice to you, as i know you personally. You will not succeed on this mod without:
a) lots of support
b) more experience in mapping
Ok, before you get big ideas please think realisticaly, the plot sounds good but it wont go anywhere without lots of work.
Sorry to sound negative but you need to put a lt of thought into this before you start
Posted 19 years ago2005-04-10 10:51:03 UTC Post #103056
I an underwater setting might work if you did it right, you just have to make a better plot in my opinion. Maybe instead of a paradrop to a boat (?) you make like a little speed boat or transport vehicle that drives up and drops you off. Here are some ideas.

-Forget a conpiracy, make it a horror mod, low lights, scary monsters, sooo much you could do with an old shipwreck.

-Use spirit (just a thought) so you can have fog greatly enhance the outdoor portions of the boat. (you wont see an ugly skybox when the water ends)

-make most of the mod on/in the ship and make it big. only near the end have some kind of facility underwater.

-actually, I don't think an abandoned ship plus an UW facility go together, maybe the pilot drives/sails/flies to a bouy and then you jump into the water and swim to the facility.

-have some ickies in the water for lots of horror (you have no weapons yet)

i don't know about some of them, but those are just some of my ideas. With the right amount of work this is actually a decent plot, but for one person maybe even two it's going to take forever. If you are bent on making this, write it out so you don't get lost when you start. GL
Posted 19 years ago2005-04-10 11:17:03 UTC Post #103073
Sounds rather familiar to my idea for a cs map.

I was gonna have a parachute out of the plane map once where both teams start in planes facing each other and they can stay in it shooting each other or jump and freefall, once they hit the floor the teleport zaps them to perhaps another sky so they never stop falling or maybe back up in the plane.

One day when I can make a plane good enough for Source, I might make this.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-04-10 11:23:56 UTC Post #103078
I have tried underwater stuff but I really dont think its possible because in source your only aloud 1 level of water that can "see" each other. So because of this I dont believe anyone would be able to do it (well). (????)
Posted 19 years ago2005-04-19 16:43:06 UTC Post #104821
I'm just gonna learn to map better first, then maybe (if coursework is finished) i'll start doing some maps for it.
But that ain't gonna be for a while.
:)
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