ive got a very dumb map set up, 2 textlights, and 2 light ents, names, light1 and light2, grouped accordingly, a button to turn them on/off (including the textlight) no problems, now the complication. the glass... settting glass1 to break and target light1 works fine, but, if you go to the light switch its still toggleable, so... there needs to be something in there to do a "if broken, light1 is disabled" thing. i thought about multisource and multi managers.. so ive got them in the map, and trigger relays.. but.. iam having difficult time binding them all to do what i need.. the biggest room will have 12 lights i think, so ive started simple (maybe enough to make it NOT blow out 12...) if i can get the button to turn on/off the textlight, the light not seen, and have the glass break and only target the light it was next to, and PERMANENTLY set it to off... thats the goal.. but...errr