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The Whole Half-Life
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slow motion
Created
19 years ago
2005-04-13 12:34:47 UTC
by
ish
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-04-13 12:34:47 UTC
by
ish
ish
Posted
19 years ago
2005-04-13 12:34:47 UTC
Post #103718
Is there any way to do slow motion. It looked like slow motion at the end of Half life 2.
ish
Habboi
Posted
19 years ago
2005-04-13 12:38:08 UTC
Post #103720
Oh it was and it's used in Dayhard3 sp map pack.
Habboi
Sticky White Love Glue
ish
Posted
19 years ago
2005-04-13 12:43:52 UTC
Post #103728
Where might I find this dayhard3 sp map.
ish
Habboi
Posted
19 years ago
2005-04-13 12:54:26 UTC
Post #103730
www.hl2files.com
Habboi
Sticky White Love Glue
blackravent
Posted
19 years ago
2005-04-14 02:51:37 UTC
Post #103852
So how do they do it?
blackravent
Madcow
Posted
19 years ago
2005-04-14 10:46:08 UTC
Post #103910
Wow,, slowmotion in HL2..
I didn't know that.
But whas it really slowmotion in the end? I dont remember that.. :S
Madcow
Spy zappin my udder
Habboi
Posted
19 years ago
2005-04-14 12:16:08 UTC
Post #103932
Seriously :/
When the thing explodes it goes all slow mo as if you hold the forward key it went slower.
Habboi
Sticky White Love Glue
rat808
Posted
19 years ago
2005-04-16 08:21:59 UTC
Post #104300
if you look in the model viewer you will see that the models were created slow to give the effect of slow motion.
rat808
Soup Miner
Posted
19 years ago
2005-04-16 08:39:11 UTC
Post #104304
They changed the host_framerate, not sure if thats still the right command in Source games but thats what they did.
Soup Miner
Seventh-Monkey
Posted
19 years ago
2005-04-16 09:12:28 UTC
Post #104307
host_framerate is strange. host_timescale is more useful, because 'host_timescale 1' produces normal speed, 0.5 renders half-speed, etc.
Seventh-Monkey
Pretty nifty
RabidMonkey
Posted
19 years ago
2005-04-16 13:18:51 UTC
Post #104342
Therefore it's done with a point_clientcommand.
RabidMonkey
mapmapmapfapmap
Soup Miner
Posted
19 years ago
2005-04-16 13:49:30 UTC
Post #104348
host_framerate works the same way, only the default is 0.5 I think.
Soup Miner
Seventh-Monkey
Posted
19 years ago
2005-04-16 13:56:27 UTC
Post #104352
No, the default is 0. It adds extra data in each tick, or something.
Thanks for that, Rabid.
Seventh-Monkey
Pretty nifty
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