Community Death Match map project Created 19 years ago2005-05-14 20:47:02 UTC by DrGlass DrGlass

Created 19 years ago2005-05-14 20:47:02 UTC by DrGlass DrGlass

Posted 19 years ago2005-05-14 20:47:02 UTC Post #109439
I've put together a project called the "Map Mosaic"

Basicaly, there is one Half Life 2 Death Match map split into 10 areas. There will be one mapper per area, each of these mappers will create what ever they want in their "area" of the map.

Anyone is welcomed to join, you can read more about the project on the website.

http://docglass.net/Game_Mosaic.htm

btw, there is no limit of space on the project, once ten 'areas' have been taken spots will be doubled up and the first person to finish will have there section put into the first map, then a second map will be started, and so on and on and on.
Posted 19 years ago2005-05-14 20:53:27 UTC Post #109440
Sounds interesting! I just might join...
AJ AJGlorious Overlord
Posted 19 years ago2005-05-14 22:13:10 UTC Post #109447
Count me in.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 03:35:26 UTC Post #109483
Dr Glass! I'm in, for sure. :)
Trapt Traptlegend
Posted 19 years ago2005-05-15 04:10:51 UTC Post #109487
Too busy myself, but good luck. Look forward to seeing it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-15 04:48:14 UTC Post #109496
thanks for the support. As it stands I think we need 2-3 more mappers to sign on for the first Mosaic.
Posted 19 years ago2005-05-15 05:45:04 UTC Post #109504
I emailed you... Area 5 is open?
Trapt Traptlegend
Posted 19 years ago2005-05-15 09:12:05 UTC Post #109537
Already entered the last one which failed because of well you know Dr Glass ;)

Hopefully you got my email yesterday!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-15 12:48:52 UTC Post #109572
Last one didn't have any structure. With the web site, and all the rules layed out, and the fact that there will be more than one mapper for each area. I think it will work out.
Posted 19 years ago2005-05-15 14:40:04 UTC Post #109613
I have actually finished my part because Instead of making a detailed area I wanted to make an artistic area with weird shapes, all the traps I could think of and good ol combine balls :P

I will send it sometime when it is up to standards!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-15 15:39:15 UTC Post #109624
wow cool.
Posted 19 years ago2005-05-15 15:43:20 UTC Post #109628
I think Ill make mine a lab sort of view, the basement is darker and dreary, the middle is gonna be a lab like eli's maybe, and the top is undecided
Posted 19 years ago2005-05-15 16:02:39 UTC Post #109630
Dr Glass in the email you said that there will be more than one mosaic ...

Does that mean there will be more than one map?

Because I thought it was going to be one map with different rooms.
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-15 16:31:51 UTC Post #109643
there will be more than one map, the first map will be one map with a bunch of rooms, the next map will be the same, if I understood correctly
Posted 19 years ago2005-05-15 16:48:37 UTC Post #109648
Ok well thats ok then!
I submitted my one 2 minutes ago so hopefully it will be in the first mosaic... ;)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-15 18:17:52 UTC Post #109660
It will.

and Snpbond has it right. The map mosaic will be 10 rooms by 10 diffrent mappers, and as more mappers sign up then a second map mosaic will start, same 10 rooms diffrent mappers.

By haveing spots open for more than 10 mappers I can have some one fill in for anyone who drops out or takes more time on their map.
Posted 19 years ago2005-05-15 18:48:40 UTC Post #109662
takes more time on their map.
/me raises his hand :P - It probably won't be done for another week or two ;(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-15 18:59:41 UTC Post #109663
Yeah, same for me. I spent a good few hours on it yesterday on the basic brushwork.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-15 19:20:27 UTC Post #109667
Just one question, since the different areas are boxes, are there any rules regarding sky brushes?
I imagine we can't make any since a map only uses one light_enviroment entity.
Posted 19 years ago2005-05-16 03:05:50 UTC Post #109692
hi, sounds like a great idea, i'd join straight away but i got exams for a few more days... :( . I'll check up when my exams are over...
Posted 19 years ago2005-05-16 03:36:54 UTC Post #109693
I'm going to use a day time sky texture, but add no plan to add no light_env, so you can have ssky texture (no 3dsky box tho) but you will have to add the light from the sky yourself.
Posted 19 years ago2005-05-16 04:00:05 UTC Post #109695
Dr. Glass, I'm having trouble working in the Gateways. They seem to be up quite high, and are unrealistically huge. I suggest new template areas, with smaller gateways and keep them a bit lower, they just feel too high.
Trapt Traptlegend
Posted 19 years ago2005-05-16 04:51:01 UTC Post #109701
Don't change it now!
I finished mine!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-16 05:35:48 UTC Post #109717
sorry folks your going to have to work with the gateways. You can always build your map and if the entrance is only 128 units and the gateway is 256 then you can just block off the top 128 units of your gateway.

but remeber... if I put your area and the map and it doesn't fit with the other gateway I will have to whip out my clipping tool and make it work!

I will draw up a diagram later for you guys.
Posted 19 years ago2005-05-16 06:27:41 UTC Post #109722
is this single player?
Posted 19 years ago2005-05-16 06:28:43 UTC Post #109723
Dude, deathmatch. ;)
AJ AJGlorious Overlord
Posted 19 years ago2005-05-16 07:00:16 UTC Post #109724
but this is off the website:
"As THE PLAYER navigates through the map HE will encounter multiple themes and styles of mapping."
Posted 19 years ago2005-05-16 07:06:51 UTC Post #109726
Basicaly, there is one Half Life 2 Death Match map split into 10 areas.
Trapt Traptlegend
Posted 19 years ago2005-05-16 11:48:14 UTC Post #109774
Uhh sorry Doctor but could I ask a favour!
I forgot to add an ambient sound in my area so could you add one please...

Area 2
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-16 18:38:05 UTC Post #109827
have you sent me your map?
I dont think I've gotten anything from you.
Posted 19 years ago2005-05-16 18:39:38 UTC Post #109828
imthunder, I'm sorry for the confusion. HL2: DM
Posted 19 years ago2005-05-16 18:43:13 UTC Post #109829
wow triple post, habboi, I did get your map it went into my spam folder... strange... so I have it now.
Posted 19 years ago2005-05-16 19:00:28 UTC Post #109830
when is the deadline for the first map? We may not get the map we worked on for 10-35 hrs put into the map?
Posted 19 years ago2005-05-16 22:17:15 UTC Post #109844
no, if you worked on a map, you will, in one way or another get your map in a final relese. lets say the first mosaic is done, all 10 areas, I will relese it. If you finish your area (lets say its area 3) and it looks like no one else will add to the project then I will make a second map with the original 9 areas plus the addition of your area 3 and relese that as mosaic 2.

As it stands there are about 15 people working or finished with their area.

I plan to take the first 2-5 areas and make them into a mosaic_beta, which should spark even more intrest in the project.
Posted 19 years ago2005-05-17 01:23:46 UTC Post #109847
you need to update ur site, with how many mappers on each area... :)
Posted 19 years ago2005-05-17 02:13:13 UTC Post #109853
I'm making good progress. Should be finished by the weekend.
Trapt Traptlegend
Posted 19 years ago2005-05-17 09:30:56 UTC Post #109864
ok, ill be sending mine in later today (area9), just need to add a few things and check for bugs
Posted 19 years ago2005-05-17 10:12:49 UTC Post #109868
Wow, this is coming along pretty speedily.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-05-17 11:37:14 UTC Post #109878
Yes it is but I already made mine for the last project hence my speed!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-17 15:05:10 UTC Post #109908
yeah I already have a section, though it is for section 2 so I'm not going to steal habboi's spot.

I'm able to come up with an area in a few hours so if we area a map short and it doesn't look like the person will finish I can alsways pop in and put a random area together.

I dont think anyone who is active should take more than a month on it, the largest area only has a volume of 5.3 billion units.
Posted 19 years ago2005-05-17 17:44:47 UTC Post #109923
yeah, btw, how do we check how many props we have in it? Cause I might have exeded 100, not sure but just to check...
Posted 19 years ago2005-05-17 22:44:21 UTC Post #109931
I can cordon your map and check the entitie report. Its not a big deal if you go a little over, becuase some maps only use 10-15 props.
Posted 19 years ago2005-05-18 05:47:05 UTC Post #109953
I'm steadily working on mine, tweaking and detailing the basic brush work. I'll begin more stylistic brush work soon as well as the props, lighting and other effects.
AJ AJGlorious Overlord
Posted 19 years ago2005-05-18 16:05:08 UTC Post #110015
good good, I have 2 maps so far. Section 2 and 9 If I can get a few more areas I could put together a beta map.
Posted 19 years ago2005-05-18 16:39:54 UTC Post #110021
Is that my section 2 :P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-18 22:46:03 UTC Post #110059
indeed it is
Posted 19 years ago2005-05-19 02:20:41 UTC Post #110067
Should do a site update. ;)
AJ AJGlorious Overlord
Posted 19 years ago2005-05-19 05:36:00 UTC Post #110074
I'll work on that.

Any one else who is done or near done send me your area ASAP I want to put a few together for a beta map.
Posted 19 years ago2005-05-19 10:31:15 UTC Post #110098
Please hurry and makea beat because I am really keen to see what everyone else has put in theirs :P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-05-19 15:00:03 UTC Post #110151
I've got the 3 maps right now, and I made a 4th area to fit them all together so I'll post a beta soon.
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