Im making a map, and after i compile, CS:S runs, but the map doesnt play. Heres my compile log, hopefully i havent overloked anything.
** Executing...
** Command: "c:program filessteamsteamappsthegoobr88@sbcglobal.netsourcesdkbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrike" "C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrikematerials
Loading C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock.vmf
Brush 764: no visible sides on brush
Brush 764: no visible sides on brush
Brush 764: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (37682 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (37682 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3
** Executing...
** Command: "c:program filessteamsteamappsthegoobr88@sbcglobal.netsourcesdkbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrike" "C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:documents and settingsbrett bernierdesktopmy stuffgames and stuffhammer mapshalf life2 mapsde_rock.bsp
reading c:documents and settingsbrett bernierdesktopmy stuffgames and stuffhammer mapshalf life2 mapsde_rock.prt
66 portalclusters
182 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 5 visible clusters (0.00%)
Total clusters visible: 2291
Average clusters visible: 34
Building PAS...
Average clusters audible: 63
visdatasize:1734 compressed from 2112
writing c:documents and settingsbrett bernierdesktopmy stuffgames and stuffhammer mapshalf life2 mapsde_rock.bsp
2 seconds elapsed
** Executing...
** Command: "c:program filessteamsteamappsthegoobr88@sbcglobal.netsourcesdkbinvrad.exe"
** Parameters: -game "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrike" "C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock"
Valve Software - vrad.exe (Mar 8 2005)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:documents and settingsbrett bernierdesktopmy stuffgames and stuffhammer mapshalf life2 mapsde_rock.bsp
279 faces
23215 square feet [3343097.50 square inches]
0 displacements
0 square feet [0.00 square inches]
279 patches before subdivision
1203 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 24533, max 98
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 122/8192 1464/98304 ( 1.5%)
brushsides 1066/65536 8528/524288 ( 1.6%)
planes 562/65536 11240/1310720 ( 0.9%)
vertexes 455/65536 5460/786432 ( 0.7%)
nodes 180/65536 5760/2097152 ( 0.3%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 279/65536 15624/3670016 ( 0.4%)
origfaces 202/65536 11312/3670016 ( 0.3%)
leaves 182/65536 10192/3670016 ( 0.3%)
leaffaces 333/65536 666/131072 ( 0.5%)
leafbrushes 275/65536 550/131072 ( 0.4%)
surfedges 1901/512000 7604/2048000 ( 0.4%)
edges 1111/256000 4444/1024000 ( 0.4%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 8/32768 80/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 117/65536 234/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 57464/0 ( 0.0%)
visdata [variable] 1734/16777216 ( 0.0%)
entdata [variable] 1130/393216 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 37682/4194304 ( 0.9%)
Total Win32 BSP file data space used: 196212 bytes
Linux Specific Data:physicssurface [variable] 37682/6291456 ( 0.6%)
Total Linux BSP file data space used: 196212 bytes
Total triangle count: 614Writing c:documents and settingsbrett bernierdesktopmy stuffgames and stuffhammer mapshalf life2 mapsde_rock.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsBrett BernierDesktopMy StuffGames and stuffHammer mapsHalf life2 mapsde_rock.bsp" "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrikemapsde_rock.bsp"
** Executing...
** Command: "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcehl2.exe"
** Parameters: -game "c:program filessteamsteamappsthegoobr88@sbcglobal.netcounter-strike sourcecstrike" +map "de_rock"
any suggestions? any help is appreciated.
-Tetsu0