Created 19 years ago2005-05-23 12:58:17 UTC by Elon Yariv
In spirit, you can set breakables to only break when something explodes on them.What is spirit?
You mean like a satchel charge?Yep, satchel charge.
Well one way, off the top of my head:Isn't the brushes in HL made to be solid against explosions?
You can make the building itself into a func_breakable and set it to break only when triggered. Put another func_breakable inside the building where a bullet can't hit it and have it target the func_breakable you made the building out of. Make the player throw a grenade or other explosive through a window or something to destroy the breakable inside, which destroys the building.
Isn't the brushes in HL made to be solid against explosions?I don't think so but if I will use spirit I wont need it!! If I will use spirit can I make that a Func_tankmortarrocket will shoot missile that will destroy the concrate and steel building?
I mean, the explosions don't go through walls, to make it able to take cover behind something.
Isn't the brushes in HL made to be solid against explosions?Yes, and against bullets. That's why I first suggested putting the breakable which triggers the destruction inside the building where any bullets or explosions outside the building will not break it.
I mean,, the explosions don't go through walls, to make it able to take cover behind something.. :SI don't understand?
Great, can you direct me to a tutorial?
If I will use spirit can I make that a Func_tankmortarrocket will shoot missile that will destroy the concrate and steel building?
I want to know if you enter a turret and use it can you make that you see from enother spot(not in side the turret)and controll still controll the tank? Like when you enter a tank in gunman!!!Now I have another quastion the RPG and the Func_tankrocket shoots the same missile then if I will make the concrate and steel building from the rockets will it be destroyed by both?
Wooden Buildings can be destroyed by grenades and rgular rockets(RPG rockets) and strong explosives(satchel charges and the rockets that the turrets shoot or helicopters) and concrate and steel buildings can only be destroyed by strong explosives. I haven't done all of these things rhese things I want to do!!!
Great, can you direct me to a tutorial?
http://www.google.com/search?hl=en&q=spi
rit+of+half-life&btnG=Google+Search
I want to know if you enter a turret and use it can you make that you see from enother spot(not in side the turret)and controll still controll the tank? Like when you enter a tank in gunman!!!Probably, try using a camera.
Now I have another quastion the RPG and the Func_tankrocket shoots the same missile then if I will make the concrate and steel building from the rockets will it be destroyed by both?Not sure, but I think you can set the ammount of damage the tankrocket inflicts. If so, set it to a rediculoussly high ammount, then make the building only break after a crapload of damage hits it. Or, just dont give the player the RPG until after the building demolition part of the map.