DirectX 9 card, DirectX 7 textures? Created 19 years ago2005-05-28 19:58:55 UTC by Ichthyosaur Ichthyosaur

Created 19 years ago2005-05-28 19:58:55 UTC by Ichthyosaur Ichthyosaur

Posted 19 years ago2005-05-28 19:58:55 UTC Post #111385
Hey guys, recently I purchased a new DirectX 9 compatible card, (ATI Radeon 9600 XT), and it works great. The problem I have been having is with a particular level.

For all of my pervious hl2 and hl2dm levels the textures show up fine with the nice reflections and such, but on my latest level, the textures show up as DirectX 7, with none of the bells and whistles. Models like players and props look like they are DirectX 9 (as they should) but the textures don?t.

Now I have adjusted the video setting but they do nothing, the problem has to be with the level itself because my other ones work and look fine. I also know this because a friend of mine joined my level, (he has a DirectX 9 card as well), and experienced the same thing.

Anyone know why or how the textures of a level could be changed like that? I don?t really know much more but if you need more info I could try to fill you in. any help would be appreciated.
Posted 19 years ago2005-05-28 20:46:58 UTC Post #111387
What textures in particular are they?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-28 21:59:36 UTC Post #111395
Well I don?t think it is any one texture that is causing the problem; I placed my entire level inside another, older one, (something I learned was messy), and the textures worked fine. So I tried deleting everything out of an older level and placing the new stuff in yet the same problem occurred.:(

Here are some of the textures I have been using just in case though (I?m sure all of them are not working right though)

metal/citadel_metalwall077a
metal/citadel_tilefloor016a
tile/tilefloor021a
concrete/concretefloor026a
dev/dev_water2
Posted 19 years ago2005-05-28 23:05:29 UTC Post #111402
did you try to remake them as you own for map purposes?
try to check the .cfg or whatever it is. (i forget) but maybe somehow they were changed.
Posted 19 years ago2005-05-29 00:11:21 UTC Post #111412
Did you build your cubemaps?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-29 03:34:24 UTC Post #111428
That was it, my cubemaps were all messed up. Everything is working fine now. I guess I never noticed that much of an effect with the old card; i put them in and didn?t calibrate them right. I should have checked them.

Thanks a lot for your help. I seem to overanalyze things and miss simple solutions. :)
Posted 19 years ago2005-05-29 14:30:28 UTC Post #111546
Not a problem :) - Glad I could help.

They really don't make much of a difference on dx7/8 cards (I don't think they support the particular shader or something).
RabidMonkey RabidMonkeymapmapmapfapmap
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