Making completely NEW monsters! For op4 Created 19 years ago2005-06-02 09:05:19 UTC by flyingduck flyingduck

Created 19 years ago2005-06-02 09:05:19 UTC by flyingduck flyingduck

Posted 19 years ago2005-06-02 09:05:19 UTC Post #112230
I have made models for a Op4 mappak i am doin, BUT, how do i make the entity do what i want?

e.g. I have made a black-ops model, but how can i put that in my map, without changing the designs in opposing force?
Posted 19 years ago2005-06-02 09:15:00 UTC Post #112232
Code.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-02 09:17:53 UTC Post #112236
i thought that you could give a model another models program or something?
Posted 19 years ago2005-06-02 10:27:25 UTC Post #112243
You could give it the same sequences as the models already in Op, that way they can just be replaced. ;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-02 11:57:33 UTC Post #112252
Oh, sorry, I thought you meant you wanted to replace them, not add extras?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-02 15:24:44 UTC Post #112319
Code.
Fraid not seventh :(

There is no OpFor source code out. Pity.

And yes, you can replace existing models to give monsters a "new look"

Just make sure they have all the parts and animations.
Posted 19 years ago2005-06-02 17:13:23 UTC Post #112338
Fraid not seventh

There is no OpFor source code out. Pity.
Okay, so still code, just starting from scratch ;).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-02 18:24:08 UTC Post #112348
Whats the difference between OF and HL?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-03 02:08:23 UTC Post #112361
weapons and singelplayer
Posted 19 years ago2005-06-03 08:13:19 UTC Post #112398
What i wanted to do was:

1. Put a hgrunt model on a black ops code-thingy
2. replace textures on several other models, including weapons
3. Give all these models voices
4. And do it the easiest and quickest way possible

How do I go about this?
Posted 19 years ago2005-06-03 14:54:31 UTC Post #112420
1. Um.. you can try modifying the hgrunt models to include all the animations other moled stuff that the Black ops models have, and simply replace the model files..
BUT: this will REPLACE the Black ops people, you can't have them, and your modified hgrunts...

2. Just a simple reskin job - there's a quick and dirty tutorial on this site, by Vassy.

3. Again, replace existing wavs, or add your own with sentences.txt ;)

4. You could try painting go faster stripes on everything... "speed holes" work too.

Good luck!
You must be logged in to post a response.