Glass Created 19 years ago2005-06-04 13:49:14 UTC by Elon Yariv Elon Yariv

Created 19 years ago2005-06-04 13:49:14 UTC by Elon Yariv Elon Yariv

Posted 19 years ago2005-06-04 13:49:14 UTC Post #112590
I made a transpernt glass, it all work fine only that it is fullbright!! How can I make a transprent object that is lighted like his serounding? :zonked: (I tried changing the render mode to addictive, but it didn't do a thing, and to solid, but it wasn't transpernt at all)
Posted 19 years ago2005-06-04 14:28:26 UTC Post #112600
rendermode has to be texture.
Posted 19 years ago2005-06-04 14:33:47 UTC Post #112601
Well the traditional way is to set the mode to texture and then set the ammount to arround 200. The higher the number the more transparent.
Read the glass tutorials.
Posted 19 years ago2005-06-04 14:38:50 UTC Post #112603
I know but thats not the qaustion!!! :( Ohh yeah, cause I don't use one of the glass textures it can't be too much transpernt!! I use the generic103 texture!!!
Posted 19 years ago2005-06-05 04:46:45 UTC Post #112669
Well turned out to be okey when I add light behind the glass but if I will turn off the lights it will look horrible!!! :roll: I can only think of using volumatric light but If there is a way to do it with out the volumatric lights then please tell me! :(
Posted 19 years ago2005-06-05 05:26:08 UTC Post #112680
I'm pretty sure this is just something you have to put up with, like the permanent full-brighting of func_water.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-05 05:29:47 UTC Post #112683
Damn it, I'll use volumetric lights then! :x
Posted 19 years ago2005-06-05 06:13:57 UTC Post #112695
Ohh...I don't think that if you change the Func_water's render mode to normal or solid it will be fullbright! :lol: It's just the texture, color and addictive modes that makes things fullbright!!!
Posted 19 years ago2005-06-05 06:35:49 UTC Post #112707
The higher the number the more transparent.
NO!

The higher the number the moreopaque.

And if you use dark textures, you can make it look less "full bright"
Posted 19 years ago2005-06-05 06:36:46 UTC Post #112708
oops.. ment to post this too:

From my experience, water is always full bright :(
Posted 19 years ago2005-06-05 06:40:21 UTC Post #112710
It's exactly the oppisite, the lower the number the more transperent the brush is!! :P
Posted 19 years ago2005-06-05 09:02:41 UTC Post #112734
About that dark glass texture I tried it but I want this Generic103 texture cause it looks like it's bullet proof!! :cool:
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