check that which has dashes on it
** Executing...
** Command: "c:program filesvalvesteamsteamappsnevans963sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (71821 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (71821 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:program filesvalvesteamsteamappsnevans963sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:program filesvalvesteamsteamappsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp
reading c:program filesvalvesteamsteamappsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.prt
450 portalclusters
1615 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (94)
Optimized: 432 visible clusters (0.00%)
Total clusters visible: 64442
Average clusters visible: 143
Building PAS...
Average clusters audible: 449
visdatasize:50943 compressed from 57600
writing c:program filesvalvesteamsteamappsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp
1 minute, 38 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappsnevans963sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrike" "C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2"
Valve Software - vrad.exe (Mar 8 2005)
--- Radiosity Simulator
--1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp
1276 faces
2 degenerate faces
207268 square feet [29846644.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1274 patches before subdivision
9962 patches after subdivision
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (25)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
transfers 226021, max 126
transfer lists: 1.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2587, 800, 641)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(177, 31, 21)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(16, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------ models 2/1024 96/49152 ( 0.2%)
brushes 202/8192 2424/98304 ( 2.5%)
brushsides 1657/65536 13256/524288 ( 2.5%)
planes 1604/65536 32080/1310720 ( 2.4%)
vertexes 2522/65536 30264/786432 ( 3.8%)
nodes 870/65536 27840/2097152 ( 1.3%)
texinfos 86/12288 6192/884736 ( 0.7%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1276/65536 71456/3670016 ( 1.9%)
origfaces 544/65536 30464/3670016 ( 0.8%)
leaves 873/65536 48888/3670016 ( 1.3%)
leaffaces 1443/65536 2886/131072 ( 2.2%)
leafbrushes 750/65536 1500/131072 ( 1.1%)
surfedges 8337/512000 33348/2048000 ( 1.6%)
edges 4517/256000 18068/1024000 ( 1.8%)
worldlights 11/8192 968/720896 ( 0.1%)
waterstrips 129/32768 1290/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1962/65536 3924/131072 ( 3.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 315932/0 ( 0.0%)
visdata [variable] 50943/16777216 ( 0.3%)
entdata [variable] 4586/393216 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/208 ( 0.5%)
pakfile [variable] 20235/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 71821/4194304 ( 1.7%)
Total Win32 BSP file data space used: 788767 bytes
Linux Specific Data:
physicssurface [variable] 71821/6291456 ( 1.1%)
Total Linux BSP file data space used: 788767 bytes
Total triangle count: 3596
Writing c:program filesvalvesteamsteamappsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsnevans963sourcesdk_contentcstrikemapsrcOffice Blocks new part 2.bsp" "c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrikemapsOffice Blocks new part 2.bsp"
** Executing...
** Command: "c:program filesvalvesteamsteamappsnevans963counter-strike sourcehl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsnevans963counter-strike sourcecstrike" +map "Office Blocks new part 2"