Air Lock Created 19 years ago2005-06-03 21:20:41 UTC by Zat_AJ Zat_AJ

Created 19 years ago2005-06-03 21:20:41 UTC by Zat_AJ Zat_AJ

Posted 19 years ago2005-06-03 21:20:41 UTC Post #112463
Hi... I want to use this Airlock prefab in my map:

http://prefabs.gamedesign.net/download.php3?prefab_id=1763&game_id=3&category_id=5

I have it working and everything, but I don't know how it works. I would like to add some stuff to it so that it works better with the custom mod I'm running. Is there anyway one of you great people could draw me one of those pictures? Ya know? The ones that say, "Multimanager (Name here) triggers env_sprite (Name)"

And they have little arrows. Please? I would love whomever did that for me! YOU'RE MY GOD!

Thanks for any help.
Posted 19 years ago2005-06-03 22:27:57 UTC Post #112464
GRRR!!! I've been working on this for hours! I can't seem to alture it so that it goes like this:

Starts out:
Door1 open (air side)
Door2 closed (water side)
water down

1: Door1 close
2: Water goes up
3: Door2 open
4: Door2 close
5: Water goes down
6: Door1 open

That's all I want to do. I don't care if it's all in one shot. I guess I should use 2 multimanagers to do that but it won't work! Grrr!!!

I want it to go like this then?:
Press button that targets MM1
MM1:
1: Door1 close
2: Water goes up
3: Door2 open
4: Target MM2

MM2:
1: Door2 close
2: Water goes down
3: Door1 open
Button resets

Now if only I could do it! I'm sorry for posting so much and often, but it's really starting to piss me off.
Posted 19 years ago2005-06-03 23:20:57 UTC Post #112468
Hmmm... well I got it half going. I think I'll give it a break and go back to it later. I guess I don't really need your help anymore. I still want to thank you for err.... well I guess letting me organize my thoughts on this forum. Prehaps it will help someone else in the future.
Posted 19 years ago2005-06-04 04:02:49 UTC Post #112477
Heh - That was easy :P
Posted 19 years ago2005-06-04 09:00:13 UTC Post #112513
Hmmm... now I've got another problem though. How do I solve the water problem? I want it so that you can see that water through the wall and it higher, but you can see where the two water brushes intersect when you get close enough.
User posted image
User posted image
Do you see how some of the water is brighter on the surface than the others?
Posted 19 years ago2005-06-04 22:01:17 UTC Post #112651
Hmmm... Now look at this. Why is this doing this?
User posted image
Posted 19 years ago2005-06-05 05:22:17 UTC Post #112676
Put NULL on the sides. Tying the brush to a func_water might hide the sides, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-05 10:21:59 UTC Post #112743
Null? As is a texture? Sorry, I don't know what NULL is.
Posted 19 years ago2005-06-05 10:34:34 UTC Post #112751
It's a texture. There is one in zhlt.wad, which'll've come with your copy of Zoner's tools (hence the filename), or you can just name any ol' texture NULL and it'll serve the same purpose. It's the name that matters.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-05 11:54:35 UTC Post #112773
Well what does it do?
Posted 19 years ago2005-06-05 13:04:38 UTC Post #112795
It discards the face that it's applied to. Try it and see?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-05 16:32:35 UTC Post #112826
Wow... you're right... thanks for the help.

Live long and prosper.
Posted 19 years ago2005-06-13 18:19:41 UTC Post #114232
Ok... I din't want to start a new topic with this because it still about the air lock. The problem I'm having is:

When the round restarts with the water up, the water stays up ("OPEN") at the beginingof the next round. Is there any way to trigger the water to close only if it's open? I want to make sure that it is closed every time I press the button. A trigger_relay set to off doesn't work. What might?

Thanks for the help.
Posted 19 years ago2005-06-16 23:53:42 UTC Post #114897
After about 2 days of no sleep I've decided that the problem just isn't worth it. I guess I'll just leave it as a bug.
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