CRAZY HL2 PHYSICS Created 19 years ago2005-06-15 17:32:04 UTC by Unbreakable Unbreakable

Created 19 years ago2005-06-15 17:32:04 UTC by Unbreakable Unbreakable

Posted 19 years ago2005-06-15 17:32:04 UTC Post #114674
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-15 17:34:51 UTC Post #114675
Old, simple and boring. boo!
Posted 19 years ago2005-06-15 17:35:05 UTC Post #114676
I've heard about that one. :o

Looks amazing
Posted 19 years ago2005-06-15 17:36:08 UTC Post #114677
Dominos, Cool.
Posted 19 years ago2005-06-15 17:36:25 UTC Post #114678
ha ha ha nice :) there's a similar map in teh vault
Posted 19 years ago2005-06-15 17:41:46 UTC Post #114683
Not bad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-06-15 17:47:10 UTC Post #114689
why do all domino-like hl2 maps end like this one :) i mean that Breen gets killed in the end
Posted 19 years ago2005-06-15 17:49:21 UTC Post #114690
Because no one likes Breen? ;)
Posted 19 years ago2005-06-15 17:50:38 UTC Post #114691
maybe :) noone likes combine either :) i think..
Posted 19 years ago2005-06-15 21:03:17 UTC Post #114703
Haha, that was great!
Posted 19 years ago2005-06-16 02:50:23 UTC Post #114720
lol, nice one..
I wonder how long time it took to set up all of those physical objects..
Madcow MadcowSpy zappin my udder
Posted 19 years ago2005-06-16 05:25:44 UTC Post #114733
that one is old
Posted 19 years ago2005-06-16 05:38:39 UTC Post #114736
haha... nice one.... it would be possible to make somethin like this with func_door_rotating for hl1... Maybe I'll try doing somethin like this... :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 06:28:30 UTC Post #114748
User posted image


From the latest Swe PCG. Enjoy.
Posted 19 years ago2005-06-16 06:29:03 UTC Post #114749
Err, wrong screenshot. Seems like they messed the folders up. Anywho, that one's from Alan Wake. Enjoy, nevertheless.
Posted 19 years ago2005-06-16 08:46:34 UTC Post #114762
Er... how the hell could it possibly work in HL1? :x
Trapt Traptlegend
Posted 19 years ago2005-06-16 09:00:31 UTC Post #114766
multimanager?
Posted 19 years ago2005-06-16 09:24:38 UTC Post #114773
Do you guys have any idea how hard that would be. per domino, it would have to be 2 doors, 1 func_door_rot to fall, hit the next domino, then an env_render would make that one dissapear, and another appear to fall the rest of the way... you know what I mean?
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-06-16 09:25:35 UTC Post #114774
Yes, it'd be nigh impossible, and still wouldn't look right if it was accomplished.
Trapt Traptlegend
Posted 19 years ago2005-06-16 10:07:55 UTC Post #114797
Nice screenie Loffe :P
Posted 19 years ago2005-06-16 11:47:02 UTC Post #114834
I accept your challenge, Highlander an Trapt... I'll try to do somethin like this :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 12:22:32 UTC Post #114838
I've just calculated that to make 1 dominoe piece drop and hit the other one to make that one drop you will need:
3 env_render
3 func_door_rotating
1 multi_manager
1 trigger
1 button
I'm on work and I've made 3 pieces drop quite realistically :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 12:33:36 UTC Post #114840
3 pieces, cool work :) id like to see the finished product, although you'd probably have to split it up into more then one map
38_98 38_98Lord
Posted 19 years ago2005-06-16 12:34:47 UTC Post #114841
Make 10 and i'll be happy and proud!

Succeed you Will!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-06-16 12:54:16 UTC Post #114844
Now I've made 5 droping ones and I'm working tp make the drop and hit process real (testing the trigger delays, door speeds, etc.)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-16 13:38:25 UTC Post #114850
THat was awesome.

Way too much time on their hands :P
Luke LukeLuke
Posted 19 years ago2005-06-16 14:40:54 UTC Post #114859
Dominoe map completed and posted! :D
http://www.twhl.co.za/mapvault_map.php?id=3125
Please review! :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-06-25 13:39:05 UTC Post #117075
It's good!
Posted 19 years ago2005-06-27 08:20:46 UTC Post #117440
omg its not a map, its done in garrys mod the HL2 mod. You can tell because at some points it lags harsh and the map is the default one for garrys mod!
Posted 19 years ago2005-06-27 08:24:03 UTC Post #117442
No shit?
Posted 19 years ago2005-06-27 08:56:25 UTC Post #117447
Lol,, never said it was a map.. ^^
Madcow MadcowSpy zappin my udder
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