Multiple level changes in one map. Created 20 years ago2004-01-11 20:58:06 UTC by Marlborometal Marlborometal

Created 20 years ago2004-01-11 20:58:06 UTC by Marlborometal Marlborometal

Posted 20 years ago2004-01-11 20:58:06 UTC Post #11710
Hi!!!.
I thought I had a hard time making level changes work, but it wasn?t that lot... And I also thought I had a hard time splitting a big level into three, setting their level changes up and so on... But wasn?t. What?s hard for me is the following problem:
I?ve got 3 maps: A, B and C. They are connected: A with B and C, B with C and A and C with A and B, that?s it, they all are connected among themselves. Something funny happens ?cos A has 2 different connections to B, I mean, you can access two different points of a map from two different points of the other. Most level changes work but there are 2 that drive me mad. When I cross them nothing happens but in the "Developer" mode (you know, the text that appears in the top) it reads "LEVELCHANGE mapnamexxxx landmarknamexxxx" or something like that.
I don?t think the problem has to do with the level interconnections but I don?t know what causes this. Anyone can help me???.
Thanks :D.
PS: I splitted my big map and the RAD problems in it dissapeared. Weird, huh?.
Posted 20 years ago2004-01-12 11:27:31 UTC Post #11771
Yeah info_landmarks make a HUUUUUUGE difference. May wanna double check to see that some of your landmark names aren't the same as some of the other landmark names in the map.
Posted 20 years ago2004-01-12 11:44:03 UTC Post #11774
It can be confusing setting up multiple levelchanges like that. Try drawing it out on paper so you can see what your doing. A box for a, one for b, and one for c. draw your entities on it, check the names and so on. Sometimes a visual can help.
Posted 20 years ago2004-01-12 16:35:09 UTC Post #11825
[qouto]I splitted my big map and the RAD problems in it dissapeared. Weird, huh?.[/quote]

yes.. that's why yo should keep map sizes small-midsize
LEVELCHANGE mapnamexxxx landmarknamexxxx
hmm i thought i mentioned this in my tut... but i don't think i have.. i may have simplified it too much..

this means that the area in the destination map. is beeng occupied by something, usually another trigger_changelevel
Posted 20 years ago2004-01-13 19:09:03 UTC Post #11999
all of the changes to A in B and C should have the same name for a landmark in all maps. same for the other maps. god, i didnt realise how difficult that was just to do that, but, there u go!
m0p m0pIllogical.
You must be logged in to post a response.