I have a prop_physics_override attached to a rope and it is just ducky! The problem comes when you shoot it. It spins and twirls, like it is supposed to. And spins and twirls... and spins... and twirls... and spins.... and keeps going on and on about it! I never comes to a rest. Here are some settings:
The Mass Scale is set to 2000, physics impact force to override is set to 150, and Don't take Physics Damage flag is checked. I believe this means my prop "weighs" 2000 widgets and it takes 150 widgets to set it in motion and it will never be destroyed. I also figured it'd be considered "heavy" and come to rest easily, but it doesn't stop... ever again.
I am using a phys_constraint to hold it to its base plate. Should I try a different phys? Like phys_ballsocket? Now that I spell it out, that sounds like a damn good idea! You guys are great!