Crash scene: Created 19 years ago2005-07-03 20:29:39 UTC by BrattyLord BrattyLord

Created 19 years ago2005-07-03 20:29:39 UTC by BrattyLord BrattyLord

Posted 19 years ago2005-07-03 20:29:39 UTC Post #118457
Well, from the title, you can assume I want a big ol' crash scene with smoke and fire.

you might ask, what will crash?

I will say, a plane.

How do I get a plane that I make crash into a building and explode? I know that this sounds like one of those "I wana go BOOM! how I do?" Kinds of things, but I just want to see what you would think is the best way to go around doing this in HL2.

I once made a nice plane in HL1 crash into a building and go BOOM!, but I want to do it now with great graphics, and fit it into my map.
Posted 19 years ago2005-07-03 21:10:00 UTC Post #118460
func_train or whatnot.

Using triggers and filters (http://developer.valvesoftware.com/wiki/Filter_Applications) you can time it so when the plane hits, env_explosions, env_shooters, env_steams and other various FX entities play. Then you can kill the plane once it hits the building and have the env_shooters take care of gibs. (Likewise, you could have the plane made up of multiple func_physboxes which start motion disabled, then once it passes the trigger you can EnableMotion output and then have it break into bits. That would be cool. Might do an example on it.
RabidMonkey RabidMonkeymapmapmapfapmap
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