Displacement maps Created 19 years ago2005-07-08 04:14:20 UTC by pepper pepper

Created 19 years ago2005-07-08 04:14:20 UTC by pepper pepper

Posted 19 years ago2005-07-08 04:14:20 UTC Post #119604
Somewhere i read that displacement maps dont block vis, if they dont, whay am i then able to compile my maps with vis and rad? And i also read that if water goes through a displacement map it wont show up. I do not know the reliability of these sources but is this treu, and if so how should i work around it then?
Posted 19 years ago2005-07-08 04:47:53 UTC Post #119605
They don't, so assuming there's a big box around the level, cordon is on, or NODRAW brushes are properly placed behind them, it compiles. If the NODRAW brushes aren't present, it ends up like a giant box. VALVe used a skybox in d2_coast_12, the displacements just block stuff with occluders and hints.

Water should work if it goes thru a displacement map but you might experience some issues with swap buffers.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 05:18:31 UTC Post #119611
So what your saying is that if i make a displacement map of the top of a brush i need to put a brush with nodraw behind it?
Posted 19 years ago2005-07-08 05:21:04 UTC Post #119613
Yeah, because they're not solid in terms of BSP.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-08 05:31:54 UTC Post #119614
Oh crap, half of the map is made out of displacements.

Wich idiot designed this system....
Posted 19 years ago2005-07-08 16:53:29 UTC Post #119751
Would it be ok if i'd put a box around my map with no draw texture on it? Or would it cause problems?

Offcourse i would need to skybaox my map on the normal way.
Posted 19 years ago2005-07-08 17:24:46 UTC Post #119753
You'd better put the nodraw brushes only under the displacement surfaces. Making a big box will increase compile times!
Posted 19 years ago2005-07-08 21:17:55 UTC Post #119776
It will increase compile times greatly, but sometimes it's a necessity. bms_c2a5 utilizes a big skybox. (So does d2_coast_12 before any more people go OMGSKYBOXBAD!!!!11!).

Then again, VALVe has a renderfarm =<
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-09 04:20:31 UTC Post #119810
Im not in the mood of spending all the time to putting nodraw textures behind something. But theres no way around then :(
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