Posted 21 years ago2004-01-13 21:20:25 UTCPost #12022
24 cells per level - 10 on one side, 10 opposite that side, and 4 on one wall... upper level is duplicated (this is going to be a close reproduction of a jail I was once in)
Posted 21 years ago2004-01-14 02:06:37 UTCPost #12032
It shouldn't really matter which way you do it. 48 lights isn't that many, especially if the cell block is the extent of the level. If you're building the cells bars individually then texture lights will cast slightly smoother shadows.
Posted 21 years ago2004-01-14 03:16:04 UTCPost #12033
If you download the unfinished map I have in the vault, you'd see each cell is solid wall, and only the doorways are open... I'm going to put sliding "grate" doors... kinda like alcatraz.
Posted 21 years ago2004-01-14 03:45:47 UTCPost #12034
UPDATE: I tried a red texture light in each cell (in the upper corner of the ceiling/wall opposite each cell door) for a total of all 48 cells... PLUS 6 big white lights on the MAIN cell-block ceiling, and the RAD took 25 seconds to compile.