Brush not allowed? WTF?? Created 19 years ago2005-07-16 14:22:38 UTC by helious helious

Created 19 years ago2005-07-16 14:22:38 UTC by helious helious

Posted 19 years ago2005-07-16 14:22:38 UTC Post #121263
"Error: Entity 0, Brush 115: ORIGIN brushes not allowed in world
Error: Brush type not allowed in world"..

What the Fuck??? Who told Hammer than im not allowed to have Origin brushes in my map? This is really fucked up..

Sorry about my choice of words..
Posted 19 years ago2005-07-16 14:23:50 UTC Post #121265
Is the origin brush an entity or not?
Posted 19 years ago2005-07-16 14:25:54 UTC Post #121266
it is not.. i dont know what entity to give it..
Posted 19 years ago2005-07-16 14:31:45 UTC Post #121267
Hammer is evil i tell you! evil! or maybe you just arn?t usi?n the tool right... But hammer is still evil!
Posted 19 years ago2005-07-16 14:33:55 UTC Post #121269
Uh, shouldn't an origin brush be an origin of something.

Clicky #1!
Clicky #2!
Posted 19 years ago2005-07-16 14:38:32 UTC Post #121270
yes i read it.. but i dont understand this.. i have a "Func_train" entity, and my origin brush.. i selected both and pressed "Group selected objects".... But i still get the error... :S
Posted 19 years ago2005-07-16 14:42:43 UTC Post #121273
Make the origin brush a part of the func_train entity.
Posted 19 years ago2005-07-16 14:52:40 UTC Post #121279
A func_train doesn't need an origin brush, only if you use angular velocity on it. Func_track_trains however, DO need an origin brush.

Make your func_train out of world brushes and add an origin brush in de middle. Select the origin brush and the world brushes that is the actual train and tie them to a func_track_train.

Here's a list of brush based entities that require an origin brush in order to work:

func_pendulem
func_door_rotating
func_rotating
func_track_train
func_train (only when using angular velocity)
Anything else i forgot to mention?

The problem is that if an origin brush isn't tied to an entity and is just a world brush, you will get that error.
Posted 19 years ago2005-07-16 15:01:51 UTC Post #121286
My question is still.. How do iu tie the Origin Brush to the Func_train entity? is "Tie", the same as "Group"????

How do i do this???
Posted 19 years ago2005-07-16 15:33:16 UTC Post #121298
group is used to help you not to mess thing in hammer it does noyt effect compiled product. Tie is used to give an entity to a brush. Press rigt mouse button on teh brush selet tie to entity and select entity you want.
Posted 19 years ago2005-07-16 23:37:58 UTC Post #121397
choose both brushes and press ctrl+t and now a new window will pop up! Choose yes and here you go! :glad: And a func_train do needs a origin even with out the angular volcacity or strange things will happen! :P
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