The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Shadows are screwed up
Created
19 years ago
2005-07-17 00:03:02 UTC
by
Snpbond
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-07-17 00:03:02 UTC
by
Snpbond
Snpbond
Posted
19 years ago
2005-07-17 00:03:02 UTC
Post #121399
Ok, I compiled my map, built cubemaps, made sure the map is well lit, then I end up with this:
What can I do to fix this?
Snpbond
Seventh-Monkey
Posted
19 years ago
2005-07-17 01:49:16 UTC
Post #121405
Wow, that's nasty. Do standard maps do that? Looks a bit like a graphics card overheating.
Seventh-Monkey
Pretty nifty
Snpbond
Posted
19 years ago
2005-07-17 12:14:45 UTC
Post #121574
no, just maps that I make, not standward ones, when I bump the object, the shadows turn back to normal
Snpbond
Seventh-Monkey
Posted
19 years ago
2005-07-17 12:54:24 UTC
Post #121587
The object isn't in the floor slightly or anything?
Seventh-Monkey
Pretty nifty
Snpbond
Posted
19 years ago
2005-07-17 16:22:02 UTC
Post #121647
hmmmm, ill check, it might be 1 grid size in
Snpbond
Snpbond
Posted
19 years ago
2005-07-17 16:38:59 UTC
Post #121656
I raised them up, and it seems to help some, only some of those props do it too, wierd.
Snpbond
Seventh-Monkey
Posted
19 years ago
2005-07-17 17:13:41 UTC
Post #121672
Try moving stuff around to see whether it's the prop or the position.
Seventh-Monkey
Pretty nifty
You must be logged in to post a response.