level change Created 19 years ago2005-07-21 15:14:18 UTC by mustang67 mustang67

Created 19 years ago2005-07-21 15:14:18 UTC by mustang67 mustang67

Posted 19 years ago2005-07-21 15:14:18 UTC Post #122541
i have a trigger_changelevel that is activated when the player falls down a pit. the problem is when the new map loads the player is outside the level and the whole map is rotated 90 degrees (its sideways). im not sure whats wrong with it, i looked at an example map for trigger_changelevels, i added the landmark entity as well. :furious: i compleatly confused
(ps. i like the new :) 's)
Posted 19 years ago2005-07-21 15:31:56 UTC Post #122552
Do you have landmarks and trigger_changelevel in both levels? :|
Posted 19 years ago2005-07-21 15:43:30 UTC Post #122561
i have the landmark in both but not trigger_changelevel because its a 1way map change
Posted 19 years ago2005-07-21 18:19:54 UTC Post #122594
ah, well you need a trigger change level in the other, just flag it use only, and make it 1x1x1. that way the player cant get back, but the change level still works
Posted 19 years ago2005-07-21 18:37:32 UTC Post #122598
somtimes it amazes me about how somthing so simple like that can cause such a big problem : hmmm
thanks for the help :biggrin:
Posted 19 years ago2005-07-22 14:19:29 UTC Post #122761
now that i solved that problem i got another :furious:
the player is inside the level, the map is not sideways. but now the player is stuck in a wall. the info_player_start is not through the wall(wen i directly enter that map "not by levelchange" the player is not stuck) the info_landmark and the 1x1x1 trigger_changelevel are both in the same spot as the info_player_start and nothing is outside the level or stuck in the walls : :nuts: :confused:
Posted 19 years ago2005-07-22 14:24:41 UTC Post #122762
:o and if i dont anwser back to any suggestions or anything its because ill be gone for a week....vacation :( i hate the beach :nuke:
Posted 19 years ago2005-07-22 20:41:38 UTC Post #122847
hmm, try it without any player_start in the second level, and if that doesn't fix it, check to make sure the landmarks are set up right
Posted 19 years ago2005-07-22 23:17:10 UTC Post #122859
The reason is:

The player really is stuck in the wall... You need to place the info_landmark near the ceiling. The player is positioned under it. Make sure the Player has room to start their. The reason is... The player is put at the lowest point under the info_landmark that isn't in the floor, but if the info landmark isn't high enough, it causes one wierd error...
Posted 19 years ago2005-08-01 16:04:49 UTC Post #125180
so i need to put the landmark higher up?
Posted 19 years ago2005-08-01 16:06:34 UTC Post #125181
Yes so the player will be able to fit in! ;)
Posted 19 years ago2005-08-01 16:12:16 UTC Post #125184
by the way i like the beach now, there was a hooters there ;)
User posted image
if that doesnt work ill put it on my site or somthin
Posted 19 years ago2005-08-01 16:14:14 UTC Post #125186
dont move the land mark!!!!!!!!!!!!!!!!!
you'll have to move the whole map up. What ever you do, NEVER MOVE THE LANDMARK!!!
Posted 19 years ago2005-08-01 16:23:38 UTC Post #125190
why not?
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-08-01 17:06:47 UTC Post #125197
if i cant move the landmark up then what should i do?, move the playerstart down and make the pit deeper?

heres the pic from my trip to the beach it was taken on a camera phone so thats y it sux. :
Posted 19 years ago2005-08-01 17:14:42 UTC Post #125200
Don't listen to Dr.Mapper just try it! ;) After all it can't destroy anything it could only help!
User posted image
Posted 19 years ago2005-08-02 10:00:19 UTC Post #125350
NO! The landmark is the base for the location of level transfers! You must have 2 Landmarks, one in each level and have them in EXACTLY in the same spot! If the one in the first map is right above the door, then the second one has to be in that same spot in the second map, Right above the door! Landmarks are used for realitivity and if you move the one in the second map anywhere, then your character is going to move the same amount in the same direction when the map loads, so thats why you get stuck in the wall!

:cool:
Posted 19 years ago2005-08-02 10:10:11 UTC Post #125351
Take 15 minutes and read the tutorial on Changing Levels. All your questions are addressed there.
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