lights, once again its the lights Created 19 years ago2005-07-22 14:41:25 UTC by Tosse Tosse

Created 19 years ago2005-07-22 14:41:25 UTC by Tosse Tosse

Posted 19 years ago2005-07-22 14:41:25 UTC Post #122774
I have checked for leaks, and errors in my map soo many times that my eyes hurt, nothing is wrong with it exept my lights does not work.
What could be wrong here ? :
Posted 19 years ago2005-07-22 14:42:53 UTC Post #122775
Did you chack for problems in hammer? :| And post the compiling log! :glad:
Posted 19 years ago2005-07-22 15:28:21 UTC Post #122783
I think i found something! Warning: more then 8 wadfiles are used
Posted 19 years ago2005-07-22 15:40:05 UTC Post #122784
That's not an error likely to break anything. Check again.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 15:53:44 UTC Post #122786
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:skrivbordsfilerzhlt253-17hlcsg.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"
Entering C:gamesHL LaunchercstrikemapsTosse_Pirate.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.29 seconds)

Using Wadfile: gameshl launchercstrikecstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: gameshl launchercstrikecs_dust.wad
  • Contains 1 used texture, 25.00 percent of map (28 textures in wad)
Using Wadfile: gameshl launchercstrikecs_bbrally2k.wad
  • Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: gameshl launchercstrikede_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gameshl launchercstrikeajawad.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshl launchercstrikecs_havana.wad
  • Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: gameshl launchercstrikecached.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshl launchercstrikechateau.wad
  • Contains 1 used texture, 25.00 percent of map (136 textures in wad)
Using Wadfile: gameshl launchercstrikeitsitaly.wad
  • Contains 2 used textures, 50.00 percent of map (99 textures in wad)
Using Wadfile: gameshl launchercstrikecs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 6 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
3.80 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:skrivbordsfilerzhlt253-17hlbsp.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:gamesHL LaunchercstrikemapsTosse_Pirate.prt'
3.03 seconds elapsed

--- END hlbsp ---
Posted 19 years ago2005-07-22 15:57:21 UTC Post #122787
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
it is causing strange side effects right.....
Posted 19 years ago2005-07-22 15:57:31 UTC Post #122788
You're not actually running HLVIS or HLRAD... do so.

PS: loopy, your eyes need a-sharpenin' ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-22 15:59:29 UTC Post #122790
- Warning: Larger than expected texture (348972 bytes)
- Warning: Larger than expected texture (348972 bytes)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Try removing some unless wads (or that you aren't going to use them in your map) from the textures list in the proporties! And search in here for a solution for the other two problems! :)
Posted 19 years ago2005-07-22 16:02:18 UTC Post #122792
Didn't see your post for I was writing mine for a few minutes! :glad: Chack if all the checkboxes near the compiling parameters are ticked or if you are using normal compiling mode then just check if vis and rad are running! :)
Posted 19 years ago2005-07-22 16:13:19 UTC Post #122794
How in hell did i miss that ??!! I need some sleep...
Posted 19 years ago2005-07-22 19:23:09 UTC Post #122840
Its working :P
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