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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_alpestrine
by
Rimrook
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invisible and decals
Created
19 years ago
2005-08-19 15:36:39 UTC
by
simehong2000
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-08-19 15:36:39 UTC
by
simehong2000
simehong2000
Posted
19 years ago
2005-08-19 15:36:39 UTC
Post #128500
i make decal and give name {HOLE but when i play in my map the white color still appear. This hapen to for my texture name {food, even i set func_wall/255/solid the blue color sill appear
simehong2000
FoxFrost X
Posted
19 years ago
2005-08-19 20:25:55 UTC
Post #128525
If you want to make the wall invisible and solid make it textured as player_clip.
FoxFrost X
AJ
Posted
19 years ago
2005-08-20 06:31:52 UTC
Post #128578
If this is for Source, use the Overlay tool [Shift-O].
AJ
Glorious Overlord
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